Files
Codeman/src/web/public/ultracode-windows.js
T
Codeman maintainer 6844cccd18 fix(tabs): no connector from a parent row the search hid (#580)
A floating subagent or ultracode window whose parent session's row the
rail search hid drew its connector from the viewport's top-left corner.
The hidden row is display:none, and getBoundingClientRect() still
answers it with an all-zero DOMRect, which is truthy, so the
`if (!tabRect) continue` paths never skipped it and _tabAnchor() put the
line at (0, 0) ("M 0 0 C 350 0, 350 400, 700 400" in Chromium). The
sidebar filter already had the same defect; #580 brought it to the rail,
and the keystroke redraw from 5f373a93 now ran it on every keystroke that
hides the parent.

A new _paintedSessionTab() in app.js returns the parent's row only while
getClientRects() is non-empty, and every place a floating window
measures its parent tab goes through it:

- the shared `tab:<id>` rect cache, filled by the subagent connectors
  and by both ultracode connector layers (all three fill it, so guarding
  only the first would let the next one cache the zero rect itself);
- the ultracode window's spawn position, which now cascades;
- the subagent window's fly-from-tab spawn, the same defect, not in the
  report, now positioned as a window without a tab;
- the ultracode genie on minimize, which now tears down at once.

Lineage lines need nothing: they measure on a cache miss and computeTree
already drops zero-size rects.

Tests: in the gate, with the page laid out by hand (jsdom has no
layout), a subagent window, an ultracode run window and an ultracode
agent window from a hidden row draw no line and draw it again from the
row once the search is cleared, an ultracode window spawns from a
painted row and cascades from a hidden one, and the genie is skipped for
a hidden row. In the browser suite, real Chromium shows the hidden row's
rect is all zero and the connector is gone, then back after Clear. All
four fail on the previous commit. CLAUDE.md and the invariants'
Connectors bullet record the rule.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 04:37:49 +02:00

852 lines
38 KiB
JavaScript

/**
* @fileoverview Ultracode floating run windows — auto-popping draggable windows
* with a connector line to the originating session tab.
*
* This is the "floating thing" companion to the docked master-detail panel in
* `ultracode-panel.js` (the dock panel stays — these windows are ADDITIONAL).
* When the `ultracodeFloatingWindows` setting is on (a DEDICATED toggle, separate
* from the dock panel's `showUltracodeAgents` — see `_ultracodeFloatingEnabled`),
* a small floating window pops up
* for each ACTIVE ultracode/Workflow run (status not completed/killed/failed),
* mirroring the live agent grid, and is connected by a glowing line to the
* Codeman tab whose `claudeSessionId` matches the run's `sessionUuid` — the same
* line idiom subagent windows use. The window auto-closes a few seconds after
* its run finishes; an explicitly-closed run is remembered and never re-pops.
*
* Reuses, rather than duplicates:
* - `makeWindowDraggable` + the shared `#connectionLines` SVG (subagent-windows.js)
* - `_workflowAgentCardHtml`, `_fmtNum`, `_workflowStatusClass`, `_fetchWorkflowRunDetail`,
* and the `workflowRuns` / `workflowRunDetails` maps (ultracode-panel.js)
*
* The connector-line draw is appended to the shared SVG from inside
* `_updateConnectionLinesImmediate` (subagent-windows.js calls
* `_appendUltracodeConnectionLines` at the end of its render pass), so both the
* subagent and ultracode lines live in one batched read→write reflow pass.
*
* @mixin Extends CodemanApp.prototype via Object.assign
* @dependency subagent-windows.js (makeWindowDraggable, updateConnectionLines, #connectionLines)
* @dependency ultracode-panel.js (workflowRuns/workflowRunDetails, _workflowAgentCardHtml, _fmtNum)
* @loadorder 15.5 (after subagent-windows.js — needs makeWindowDraggable at runtime)
*/
/* global CodemanApp, escapeHtml */
Object.assign(CodemanApp.prototype, {
/** Lazily seed the floating-window state maps (constructor also seeds them). */
_ensureUltracodeWindowState() {
if (!this.ultracodeWindows) this.ultracodeWindows = new Map(); // runId -> { element, parentSessionId, dragListeners }
if (!this.ultracodeWindowsClosed) this.ultracodeWindowsClosed = new Set(); // runIds the user dismissed
if (!this.ultracodeWindowCloseTimers) this.ultracodeWindowCloseTimers = new Map(); // runId -> setTimeout id
if (!this.ultracodeAgentWindows) this.ultracodeAgentWindows = new Map(); // agentId -> { element, runId, dragListeners }
if (!this.minimizedUltracodeRuns) this.minimizedUltracodeRuns = new Map(); // sessionId -> Set<runId> minimized to a tab
if (!this.minimizedUltracodeAgents) this.minimizedUltracodeAgents = new Map(); // sessionId -> Map<agentId,{runId,label}>
if (this.ultracodeWindowZIndex === undefined) this.ultracodeWindowZIndex = 1000;
},
/** Floating windows have their own opt-in (default OFF), independent of the dock panel. */
_ultracodeFloatingEnabled() {
const settings = this.loadAppSettingsFromStorage ? this.loadAppSettingsFromStorage() : {};
return !!(settings && settings.ultracodeFloatingWindows);
},
/** A run is "working" until it reaches a terminal status. Mid-run status is absent. */
_isWorkflowRunActive(run) {
const s = String((run && run.status) || '');
return !(s === 'completed' || s === 'killed' || s === 'failed');
},
/**
* Resolve which Codeman tab a run belongs to: the session whose
* `claudeSessionId` equals the run's `sessionUuid` (the path segment the watcher
* captured). Falls back to the active session so the line still lands somewhere.
*/
_resolveUltracodeParentSession(run) {
const uuid = run && run.sessionUuid;
if (uuid && this.sessions) {
for (const [sessionId, session] of this.sessions) {
if (session && session.claudeSessionId === uuid) return sessionId;
}
}
if (this.activeSessionId && this.sessions && this.sessions.has(this.activeSessionId)) {
return this.activeSessionId;
}
return null;
},
/**
* Auto-pop driver — called for every run discovered/updated and on reconnect seed.
* Creates a floating window for active runs, refreshes existing ones, and schedules
* an auto-close once a run finishes.
*/
_syncUltracodeFloatingWindow(run, opts) {
this._ensureUltracodeWindowState();
if (!run || !run.runId) return;
const runId = run.runId;
const existing = this.ultracodeWindows.get(runId);
// Auto-pop is gated on the floating-windows toggle, but an ALREADY-open window
// (e.g. one opened by clicking the run in the dock) keeps refreshing regardless.
if (!existing && !this._ultracodeFloatingEnabled()) return;
if (this.ultracodeWindowsClosed.has(runId)) return; // respect explicit dismissal
const active = this._isWorkflowRunActive(run);
// Minimized to a tab — keep it there (don't re-pop a window). Clear the tab badge a
// short while after the run finishes, mirroring the floating window's finish grace.
if (this._isUltracodeRunMinimized(runId)) {
if (!active && !this.ultracodeWindowCloseTimers.has(runId)) {
const timer = setTimeout(() => {
this.ultracodeWindowCloseTimers.delete(runId);
this._removeMinimizedUltracodeRun(runId);
this.renderSessionTabs();
this.updateConnectionLines();
}, 8000);
this.ultracodeWindowCloseTimers.set(runId, timer);
}
return;
}
if (active) {
// Run is alive — cancel any pending auto-close.
const pending = this.ultracodeWindowCloseTimers.get(runId);
if (pending) {
clearTimeout(pending);
this.ultracodeWindowCloseTimers.delete(runId);
}
if (existing) {
this.renderUltracodeWindowContent(runId);
this._fetchWorkflowRunDetail(runId); // refresh agents[]; re-renders window on land
} else {
// On a reconnect snapshot, only restore windows for genuinely recent runs so
// a backlog of stale undefined-status runs doesn't carpet the screen.
if (opts && opts.fromSeed) {
const FLOAT_SEED_MAX_AGE_MS = 5 * 60 * 1000;
const age = Date.now() - (run.lastActivityAt || 0);
if (!(run.lastActivityAt && age < FLOAT_SEED_MAX_AGE_MS)) return;
}
this.createUltracodeWindow(run);
}
} else if (existing) {
// Finished — refresh to the final state (status + final agent states), show it
// briefly, then retire the floating window.
this._fetchWorkflowRunDetail(runId);
this.renderUltracodeWindowContent(runId);
if (!this.ultracodeWindowCloseTimers.has(runId)) {
const FLOAT_FINISH_GRACE_MS = 8000;
const timer = setTimeout(() => {
this.ultracodeWindowCloseTimers.delete(runId);
this.closeUltracodeWindow(runId, false);
}, FLOAT_FINISH_GRACE_MS);
this.ultracodeWindowCloseTimers.set(runId, timer);
}
}
},
/**
* Explicitly open (or focus) the floating window for a run — the click-through
* from the dock panel's run list. Unlike auto-pop this ignores the floating-windows
* toggle and clears any prior dismissal (it's a direct user action), then draws the
* connector line from the run's session tab.
*/
openUltracodeWindowForRun(runId) {
this._ensureUltracodeWindowState();
if (!runId) return;
const run = this.workflowRuns && this.workflowRuns.get(runId);
if (!run) return;
this.ultracodeWindowsClosed.delete(runId); // an explicit open overrides a past dismissal
this._removeMinimizedUltracodeRun(runId); // …and a past minimize-to-tab
const existing = this.ultracodeWindows.get(runId);
if (existing) {
// Already open — bring to front and refresh.
existing.element.style.zIndex = ++this.ultracodeWindowZIndex;
this.renderUltracodeWindowContent(runId);
this._fetchWorkflowRunDetail(runId);
this.updateConnectionLines();
} else {
this.createUltracodeWindow(run);
}
},
/** Build and mount a floating window for a run, positioned near its parent tab. */
createUltracodeWindow(run) {
this._ensureUltracodeWindowState();
const runId = run.runId;
if (this.ultracodeWindows.has(runId)) return;
const parentSessionId = this._resolveUltracodeParentSession(run);
const titleText = run.workflowName || run.summary || runId;
const win = document.createElement('div');
win.className = 'ultracode-window spawning';
win.id = `ultracode-window-${runId}`;
win.style.zIndex = ++this.ultracodeWindowZIndex;
win.innerHTML = `
<div class="ultracode-window-header">
<div class="ultracode-window-title" title="${escapeHtml(titleText)}">
<span class="icon">🧬</span>
<span class="uw-name">${escapeHtml(titleText)}</span>
<span class="uw-status"></span>
</div>
<div class="ultracode-window-actions">
<button class="uw-min" type="button" title="Minimize to tab">─</button>
<button class="uw-close" type="button" title="Close">&times;</button>
</div>
</div>
<div class="ultracode-window-body" id="ultracode-window-body-${runId}">
<div class="subagent-empty">Loading agents…</div>
</div>
`;
// Position: spawn from the parent tab if it is painted, else cascade.
const parentTab = this._paintedSessionTab(parentSessionId);
if (parentTab) {
// _tabAnchor() puts the spawn point below the tab in header layout and to
// the RIGHT of it in sidebar layout, so the window never lands on the
// sidebar. The viewport clamp is unchanged.
const anchor = this._tabAnchor(parentTab.getBoundingClientRect());
const left = Math.max(8, Math.min(anchor.spawnLeft, window.innerWidth - 392));
win.style.left = `${left}px`;
win.style.top = `${anchor.spawnTop + (anchor.vertical ? 14 : 0)}px`;
} else {
const n = this.ultracodeWindows.size;
win.style.left = `${24 + n * 26}px`;
win.style.top = `${96 + n * 26}px`;
}
document.body.appendChild(win);
// Drop the spawn class on the next frame so the transition runs.
requestAnimationFrame(() => win.classList.remove('spawning'));
// Then hand over to the chosen entrance style (no-op for `fly`/`off`, which
// leave the small scale-in transition above as the whole animation).
this.applyWindowEntrance?.(win);
const header = win.querySelector('.ultracode-window-header');
const dragListeners = this.makeWindowDraggable(win, header);
win.querySelector('.uw-min').addEventListener('click', (e) => {
e.stopPropagation();
this.minimizeUltracodeWindowToTab(runId);
});
win.querySelector('.uw-close').addEventListener('click', (e) => {
e.stopPropagation();
this.closeUltracodeWindow(runId, true);
});
const nameEl = win.querySelector('.uw-name');
if (parentSessionId) {
nameEl.style.cursor = 'pointer';
nameEl.title = 'Go to session';
nameEl.addEventListener('click', () => this.selectSession(parentSessionId));
}
this.ultracodeWindows.set(runId, { element: win, parentSessionId, dragListeners });
this.renderUltracodeWindowContent(runId);
this._fetchWorkflowRunDetail(runId); // pull agents[] for the body
this.updateConnectionLines();
},
// ── Minimize a run window into its originating tab (same idiom as subagent windows) ──
/** Is this run currently minimized to a tab (so auto-pop should leave it alone)? */
_isUltracodeRunMinimized(runId) {
if (!this.minimizedUltracodeRuns) return false;
for (const set of this.minimizedUltracodeRuns.values()) {
if (set.has(runId)) return true;
}
return false;
},
/** Drop a run from the minimized-to-tab tracking (all sessions, or a specific one). */
_removeMinimizedUltracodeRun(runId, sessionId) {
if (!this.minimizedUltracodeRuns) return;
if (sessionId) {
const set = this.minimizedUltracodeRuns.get(sessionId);
if (set) {
set.delete(runId);
if (!set.size) this.minimizedUltracodeRuns.delete(sessionId);
}
return;
}
for (const [sid, set] of this.minimizedUltracodeRuns) {
if (set.delete(runId) && !set.size) this.minimizedUltracodeRuns.delete(sid);
}
},
/**
* Minimize the floating run window into its originating session tab: record it as
* minimized (so a badge renders on the tab), genie-animate the window toward that
* tab, then remove the floating element. Restorable from the tab badge dropdown.
*/
minimizeUltracodeWindowToTab(runId) {
this._ensureUltracodeWindowState();
const data = this.ultracodeWindows.get(runId);
if (!data) return;
let parentSessionId = data.parentSessionId;
if (!parentSessionId) {
const summary = this.workflowRuns && this.workflowRuns.get(runId);
parentSessionId = summary ? this._resolveUltracodeParentSession(summary) : null;
}
// No tab to fly into → fall back to a plain close so the window isn't orphaned.
if (!parentSessionId) {
this.closeUltracodeWindow(runId, true);
return;
}
// Cancel any pending finish auto-close — the badge owns the run's lifecycle now.
const pending = this.ultracodeWindowCloseTimers.get(runId);
if (pending) {
clearTimeout(pending);
this.ultracodeWindowCloseTimers.delete(runId);
}
if (!this.minimizedUltracodeRuns.has(parentSessionId)) this.minimizedUltracodeRuns.set(parentSessionId, new Set());
this.minimizedUltracodeRuns.get(parentSessionId).add(runId);
const element = data.element;
const dragListeners = data.dragListeners;
this._animateUltracodeWindowToTab(element, parentSessionId, () => {
this._teardownUltracodeDrag(dragListeners);
if (element) element.remove();
this.ultracodeWindows.delete(runId);
// Full rebuild so the tab badge renders (the incremental path only knows subagent badges).
this._fullRenderSessionTabs();
this.updateConnectionLines();
});
},
/**
* Genie the window toward the center of its tab, then invoke `done` to tear it
* down. A tab that is not painted (hidden by a search) tears down at once.
*/
_animateUltracodeWindowToTab(element, sessionId, done) {
const tab = this._paintedSessionTab(sessionId);
if (!tab || !element) {
done();
return;
}
const w = element.getBoundingClientRect();
const t = tab.getBoundingClientRect();
const dx = t.left + t.width / 2 - (w.left + w.width / 2);
const dy = t.top + t.height / 2 - (w.top + w.height / 2);
element.style.transformOrigin = 'center center';
element.style.transition = 'transform 0.26s cubic-bezier(0.4, 0, 0.2, 1), opacity 0.26s ease';
element.style.pointerEvents = 'none';
requestAnimationFrame(() => {
element.style.transform = `translate(${dx}px, ${dy}px) scale(0.06)`;
element.style.opacity = '0';
});
let finished = false;
const finish = () => {
if (finished) return;
finished = true;
done();
};
element.addEventListener('transitionend', finish, { once: true });
setTimeout(finish, 320); // fallback in case transitionend doesn't fire
},
/** Tab badge (with restore/dismiss dropdown) for runs minimized to this session's tab. */
renderUltracodeTabBadge(sessionId) {
this._ensureUltracodeWindowState();
const runSet = this.minimizedUltracodeRuns.get(sessionId);
const agentMap = this.minimizedUltracodeAgents.get(sessionId);
const total = (runSet ? runSet.size : 0) + (agentMap ? agentMap.size : 0);
if (total === 0) return '';
const trunc = (s) => (s.length > 25 ? s.slice(0, 25) + '…' : s);
const items = [];
// Minimized run windows (🧬) first…
if (runSet) {
for (const runId of runSet) {
const run = this.workflowRuns && this.workflowRuns.get(runId);
const name = run ? run.workflowName || run.summary || runId : runId;
const statusCls = this._workflowStatusClass(run ? String(run.status || '') : '');
items.push(
`<div class="subagent-dropdown-item" onclick="event.stopPropagation(); app.restoreUltracodeRunFromTab(${escapeHtml(JSON.stringify(runId))},${escapeHtml(JSON.stringify(sessionId))})" title="Click to restore run">` +
`<span class="subagent-dropdown-status ${statusCls}"></span>` +
`<span class="ultracode-dd-icon">🧬</span>` +
`<span class="subagent-dropdown-name">${escapeHtml(trunc(name))}</span>` +
`<span class="subagent-dropdown-close" onclick="event.stopPropagation(); app.dismissMinimizedUltracodeRun(${escapeHtml(JSON.stringify(runId))},${escapeHtml(JSON.stringify(sessionId))})" title="Dismiss">&times;</span>` +
`</div>`
);
}
}
// …then minimized agent transcripts (📄).
if (agentMap) {
for (const [agentId, entry] of agentMap) {
const name = (entry && entry.label) || agentId;
items.push(
`<div class="subagent-dropdown-item" onclick="event.stopPropagation(); app.restoreUltracodeAgentFromTab(${escapeHtml(JSON.stringify(agentId))},${escapeHtml(JSON.stringify(sessionId))})" title="Click to restore transcript">` +
`<span class="subagent-dropdown-status"></span>` +
`<span class="ultracode-dd-icon">📄</span>` +
`<span class="subagent-dropdown-name">${escapeHtml(trunc(name))}</span>` +
`<span class="subagent-dropdown-close" onclick="event.stopPropagation(); app.dismissMinimizedUltracodeAgent(${escapeHtml(JSON.stringify(agentId))},${escapeHtml(JSON.stringify(sessionId))})" title="Dismiss">&times;</span>` +
`</div>`
);
}
}
const label = total === 1 ? 'ULTRA' : `ULTRA (${total})`;
return (
`<span class="tab-ultracode-badge" onmouseenter="app.showSubagentDropdown(this)" onmouseleave="app.scheduleHideSubagentDropdown(this)" onclick="event.stopPropagation(); app.pinSubagentDropdown(this);">` +
`<span class="subagent-label">${label}</span>` +
`<div class="subagent-dropdown" onmouseenter="app.cancelHideSubagentDropdown()" onmouseleave="app.scheduleHideSubagentDropdown(this.parentElement)">${items.join('')}</div>` +
`</span>`
);
},
/** Restore a minimized run from its tab badge: re-open the floating window. */
restoreUltracodeRunFromTab(runId, sessionId) {
this._ensureUltracodeWindowState();
this._removeMinimizedUltracodeRun(runId, sessionId);
this._fullRenderSessionTabs();
this.openUltracodeWindowForRun(runId);
},
/** Dismiss a minimized run from its tab badge (don't re-pop it). */
dismissMinimizedUltracodeRun(runId, sessionId) {
this._ensureUltracodeWindowState();
this._removeMinimizedUltracodeRun(runId, sessionId);
this.ultracodeWindowsClosed.add(runId);
this._fullRenderSessionTabs();
this.updateConnectionLines();
},
// ── Minimize an agent transcript window into its tab (same idiom as run windows) ──
/** Is this agent transcript currently minimized to a tab? */
_isUltracodeAgentMinimized(agentId) {
if (!this.minimizedUltracodeAgents) return false;
for (const map of this.minimizedUltracodeAgents.values()) {
if (map.has(agentId)) return true;
}
return false;
},
/** Look up a minimized agent's {runId,label} entry (across sessions). */
_getMinimizedUltracodeAgent(agentId) {
if (!this.minimizedUltracodeAgents) return null;
for (const map of this.minimizedUltracodeAgents.values()) {
if (map.has(agentId)) return map.get(agentId);
}
return null;
},
/** Drop an agent from minimized tracking (all sessions, or a specific one). */
_removeMinimizedUltracodeAgent(agentId, sessionId) {
if (!this.minimizedUltracodeAgents) return;
if (sessionId) {
const map = this.minimizedUltracodeAgents.get(sessionId);
if (map) {
map.delete(agentId);
if (!map.size) this.minimizedUltracodeAgents.delete(sessionId);
}
return;
}
for (const [sid, map] of this.minimizedUltracodeAgents) {
if (map.delete(agentId) && !map.size) this.minimizedUltracodeAgents.delete(sid);
}
},
/** Minimize an agent transcript window into the run's originating session tab. */
minimizeUltracodeAgentWindowToTab(agentId) {
this._ensureUltracodeWindowState();
const info = this.ultracodeAgentWindows.get(agentId);
if (!info) return;
const runId = info.runId;
const summary = runId && this.workflowRuns ? this.workflowRuns.get(runId) : null;
let parentSessionId = summary ? this._resolveUltracodeParentSession(summary) : null;
if (!parentSessionId && this.activeSessionId && this.sessions && this.sessions.has(this.activeSessionId)) {
parentSessionId = this.activeSessionId;
}
// No tab to fly into → plain close rather than orphan it.
if (!parentSessionId) {
this.closeUltracodeAgentWindow(agentId);
return;
}
const labelEl = info.element.querySelector('.uw-name');
const label = labelEl ? labelEl.textContent : agentId;
if (!this.minimizedUltracodeAgents.has(parentSessionId))
this.minimizedUltracodeAgents.set(parentSessionId, new Map());
this.minimizedUltracodeAgents.get(parentSessionId).set(agentId, { runId, label });
const element = info.element;
const dragListeners = info.dragListeners;
this._animateUltracodeWindowToTab(element, parentSessionId, () => {
this._teardownUltracodeDrag(dragListeners);
if (element) element.remove();
this.ultracodeAgentWindows.delete(agentId);
this._fullRenderSessionTabs();
this.updateConnectionLines();
});
},
/** Restore a minimized agent transcript from its tab badge: re-open its window. */
restoreUltracodeAgentFromTab(agentId, sessionId) {
this._ensureUltracodeWindowState();
const entry = this._getMinimizedUltracodeAgent(agentId);
const runId = entry ? entry.runId : null;
this._removeMinimizedUltracodeAgent(agentId, sessionId);
this._fullRenderSessionTabs();
this.openUltracodeAgentWindow(agentId, runId);
},
/** Dismiss a minimized agent transcript from its tab badge. */
dismissMinimizedUltracodeAgent(agentId, sessionId) {
this._ensureUltracodeWindowState();
this._removeMinimizedUltracodeAgent(agentId, sessionId);
this._fullRenderSessionTabs();
this.updateConnectionLines();
},
/** Remove a floating window. `userInitiated` records a dismissal so it won't re-pop. */
closeUltracodeWindow(runId, userInitiated) {
this._ensureUltracodeWindowState();
const pending = this.ultracodeWindowCloseTimers.get(runId);
if (pending) {
clearTimeout(pending);
this.ultracodeWindowCloseTimers.delete(runId);
}
const data = this.ultracodeWindows.get(runId);
if (userInitiated) this.ultracodeWindowsClosed.add(runId);
if (!data) return;
this._teardownUltracodeDrag(data.dragListeners);
data.element.remove();
this.ultracodeWindows.delete(runId);
this.updateConnectionLines();
},
/** Detach the document-level drag listeners returned by makeWindowDraggable. */
_teardownUltracodeDrag(dl) {
if (!dl) return;
document.removeEventListener('mousemove', dl.move);
document.removeEventListener('mouseup', dl.up);
if (dl.touchMove) {
document.removeEventListener('touchmove', dl.touchMove);
document.removeEventListener('touchend', dl.up);
document.removeEventListener('touchcancel', dl.up);
}
if (dl.handle) {
dl.handle.removeEventListener('mousedown', dl.handleMouseDown);
dl.handle.removeEventListener('touchstart', dl.handleTouchStart);
}
},
// ── Agent-transcript windows ────────────────────────────────────────────────
// Clicking an agent card (in a run window OR the dock panel) opens the agent's
// live transcript as its OWN in-page floating window, line-tied to its parent run
// window (or the run's session tab when that window is closed). Replaces the old
// detached `window.open` browser popup so the transcript stays inside the same
// draggable, connector-line floating-window system as the run windows.
/** Open (or focus) the floating transcript window for a workflow agent. */
async openUltracodeAgentWindow(agentId, runId) {
this._ensureUltracodeWindowState();
if (!agentId) return;
this._removeMinimizedUltracodeAgent(agentId); // an explicit open overrides a past minimize
const existing = this.ultracodeAgentWindows.get(agentId);
if (existing && existing.element) {
// Already open — bring to front and refresh transcript.
existing.element.style.zIndex = ++this.ultracodeWindowZIndex;
this.updateConnectionLines();
} else if (!this.createUltracodeAgentWindow(agentId, runId)) {
return;
}
// Body shows a loading state until the fetch lands (re-fetch on focus too, so a
// still-running agent's transcript grows as you re-click).
const data = this._fetchWorkflowAgentTranscript ? await this._fetchWorkflowAgentTranscript(agentId) : null;
this.renderUltracodeAgentWindowContent(agentId, data);
},
/** Build and mount the floating agent-transcript window shell near its parent. */
createUltracodeAgentWindow(agentId, runId) {
this._ensureUltracodeWindowState();
if (this.ultracodeAgentWindows.has(agentId)) return this.ultracodeAgentWindows.get(agentId).element;
const label = this._ultracodeAgentLabel(agentId, runId) || agentId;
const win = document.createElement('div');
win.className = 'ultracode-window ultracode-agent-window spawning';
win.id = `ultracode-agent-window-${agentId}`;
win.style.zIndex = ++this.ultracodeWindowZIndex;
win.innerHTML = `
<div class="ultracode-window-header">
<div class="ultracode-window-title" title="${escapeHtml(label)} — transcript">
<span class="icon">📄</span>
<span class="uw-name">${escapeHtml(label)}</span>
</div>
<div class="ultracode-window-actions">
<button class="uw-min" type="button" title="Minimize to tab">─</button>
<button class="uw-close" type="button" title="Close">&times;</button>
</div>
</div>
<div class="ultracode-window-body">
<div class="subagent-empty">Loading transcript…</div>
</div>
`;
// Position: offset from the parent run window if it's open, else cascade.
const parentWin = runId ? this.ultracodeWindows.get(runId) : null;
if (parentWin && parentWin.element) {
const r = parentWin.element.getBoundingClientRect();
win.style.left = `${Math.max(8, Math.min(r.left + 40, window.innerWidth - 472))}px`;
win.style.top = `${Math.max(8, Math.min(r.top + 40, window.innerHeight - 160))}px`;
} else {
const n = this.ultracodeAgentWindows.size;
win.style.left = `${Math.min(140 + n * 28, Math.max(8, window.innerWidth - 472))}px`;
win.style.top = `${110 + n * 28}px`;
}
document.body.appendChild(win);
requestAnimationFrame(() => win.classList.remove('spawning'));
this.applyWindowEntrance?.(win);
const header = win.querySelector('.ultracode-window-header');
const dragListeners = this.makeWindowDraggable(win, header);
win.querySelector('.uw-min').addEventListener('click', (e) => {
e.stopPropagation();
this.minimizeUltracodeAgentWindowToTab(agentId);
});
win.querySelector('.uw-close').addEventListener('click', (e) => {
e.stopPropagation();
this.closeUltracodeAgentWindow(agentId);
});
this.ultracodeAgentWindows.set(agentId, { element: win, runId, dragListeners });
this.updateConnectionLines();
return win;
},
/** Resolve a human label for an agent from the run's fetched detail.agents[]. */
_ultracodeAgentLabel(agentId, runId) {
const detail = this.workflowRunDetails && runId ? this.workflowRunDetails.get(runId) : null;
const agents = detail && Array.isArray(detail.agents) ? detail.agents : null;
if (agents) {
const found = agents.find((a) => a.agentId === agentId);
if (found && found.label) return found.label;
}
return null;
},
/** Fill an agent window's body with the fetched transcript (or a friendly empty state). */
renderUltracodeAgentWindowContent(agentId, data) {
const info = this.ultracodeAgentWindows.get(agentId);
if (!info || !info.element) return;
const body = info.element.querySelector('.ultracode-window-body');
if (!body) return;
if (!data || !data.formatted || !data.entryCount) {
body.innerHTML =
'<div class="subagent-empty">No transcript available yet — the agent may be queued, aged out of tracking, or subagent tracking is disabled.</div>';
return;
}
const text = escapeHtml(data.formatted.join('\n'));
body.innerHTML = `<div class="uw-summary">${data.entryCount} entries</div><pre class="uw-transcript">${text}</pre>`;
},
/** Close one floating agent-transcript window. */
closeUltracodeAgentWindow(agentId) {
this._ensureUltracodeWindowState();
const info = this.ultracodeAgentWindows.get(agentId);
if (!info) return;
this._teardownUltracodeDrag(info.dragListeners);
if (info.element) info.element.remove();
this.ultracodeAgentWindows.delete(agentId);
this.updateConnectionLines();
},
/** Tear down every floating window (called on SSE reconnect; keeps user dismissals). */
removeAllUltracodeWindows() {
this._ensureUltracodeWindowState();
const hadMinimized = this.minimizedUltracodeRuns.size > 0 || this.minimizedUltracodeAgents.size > 0;
const had = this.ultracodeWindows.size > 0 || this.ultracodeAgentWindows.size > 0;
for (const [, data] of this.ultracodeWindows) {
this._teardownUltracodeDrag(data.dragListeners);
if (data.element) data.element.remove();
}
this.ultracodeWindows.clear();
for (const [, info] of this.ultracodeAgentWindows) {
this._teardownUltracodeDrag(info.dragListeners);
if (info.element) info.element.remove();
}
this.ultracodeAgentWindows.clear();
for (const t of this.ultracodeWindowCloseTimers.values()) clearTimeout(t);
this.ultracodeWindowCloseTimers.clear();
this.minimizedUltracodeRuns.clear();
this.minimizedUltracodeAgents.clear();
// Redraw so the now-orphaned connector lines are cleared from the shared SVG.
if (had) this.updateConnectionLines();
// Drop any now-stale tab badges.
if (hadMinimized) this.renderSessionTabs();
},
/** When the feature is toggled on, pop windows for any currently-active runs. */
syncAllUltracodeFloatingWindows() {
this._ensureUltracodeWindowState();
if (!this._ultracodeFloatingEnabled()) {
this.removeAllUltracodeWindows();
return;
}
if (!this.workflowRuns) return;
for (const run of this.workflowRuns.values()) {
this._syncUltracodeFloatingWindow(run, { fromSeed: true });
}
},
/** Refresh a floating window's header + body from the latest summary/detail. */
renderUltracodeWindowContent(runId) {
const data = this.ultracodeWindows.get(runId);
if (!data) return;
const summary = this.workflowRuns && this.workflowRuns.get(runId);
const detail = this.workflowRunDetails && this.workflowRunDetails.get(runId);
// Summary is the freshest run-level info (every SSE tick); detail supplies agents[]
// but is fetched less often. Merge so a completed summary isn't masked by stale detail.
const run = summary && detail ? { ...detail, ...summary, agents: detail.agents } : detail || summary;
if (!run) return;
const nameEl = data.element.querySelector('.uw-name');
if (nameEl) nameEl.textContent = run.workflowName || run.summary || runId;
const statusEl = data.element.querySelector('.uw-status');
if (statusEl) {
const finished = !this._isWorkflowRunActive(run);
const label = run.status ? String(run.status) : finished ? '—' : 'running';
const clsKey = run.status ? run.status : finished ? '' : 'running';
statusEl.textContent = label;
statusEl.className = 'uw-status ultracode-status ' + this._workflowStatusClass(clsKey);
}
const body = data.element.querySelector('.ultracode-window-body');
if (body) body.innerHTML = this._ultracodeWindowBodyHtml(run);
},
/** Compact body: a stats line + agent cards grouped by phase (reuses panel helpers). */
_ultracodeWindowBodyHtml(run) {
const phases = Array.isArray(run.phases) ? run.phases : [];
const agents = Array.isArray(run.agents) ? run.agents : null;
const agentCount = run.agentCount ?? (agents ? agents.length : 0);
const head = `<div class="uw-summary">${this._fmtNum(run.totalTokens)} tok · ${run.totalToolCalls ?? 0} tools · ${agentCount} agents</div>`;
if (!agents) {
// Summary-only (detail not fetched yet): show phase chips as a teaser.
if (phases.length) {
const chips = phases
.map(
(p) =>
`<span class="ultracode-phase-chip" title="${escapeHtml(p.detail || '')}">${escapeHtml(p.title || '')}</span>`
)
.join('');
return (
head + `<div class="ultracode-phase-list">${chips}</div><div class="subagent-empty">Loading agents…</div>`
);
}
return head + '<div class="subagent-empty">Loading agents…</div>';
}
if (!agents.length) return head + '<div class="subagent-empty">No agents yet</div>';
const groups = new Map();
agents.forEach((a) => {
const key = a.phaseIndex || 0;
if (!groups.has(key)) groups.set(key, []);
groups.get(key).push(a);
});
const orderedKeys = Array.from(groups.keys()).sort((a, b) => a - b);
const grid = orderedKeys
.map((key) => {
const group = groups.get(key);
const title = (phases[key - 1] && phases[key - 1].title) || `Phase ${key}`;
const tok = group.reduce((s, a) => s + (a.tokens || 0), 0);
const tools = group.reduce((s, a) => s + (a.toolCalls || 0), 0);
const header =
`<div class="ultracode-phase-header"><span>${escapeHtml(title)}</span>` +
`<span class="ultracode-phase-sub">${this._fmtNum(tok)} tok · ${tools} tools</span></div>`;
return header + group.map((a) => this._workflowAgentCardHtml(a, run.runId)).join('');
})
.join('');
return head + grid;
},
/**
* Append ultracode-window → parent-tab connector lines into the shared SVG.
* Invoked at the tail of `_updateConnectionLinesImmediate` (subagent-windows.js),
* so it shares that pass's batched read/write discipline. `rects` is the tab-rect
* cache already populated for subagent lines — reuse it, fill any gaps.
*/
_appendUltracodeConnectionLines(svg, rects) {
this._ensureUltracodeWindowState();
if (!svg || !this.ultracodeWindows.size) return;
if (!rects) rects = new Map();
// PHASE 1: layout reads (resolve parents, batch getBoundingClientRect).
const winList = [];
for (const [runId, data] of this.ultracodeWindows) {
if (!data.element) continue;
if (!data.parentSessionId) {
const summary = this.workflowRuns && this.workflowRuns.get(runId);
if (summary) data.parentSessionId = this._resolveUltracodeParentSession(summary);
}
const parentSessionId = data.parentSessionId;
if (!parentSessionId) continue;
const tabKey = 'tab:' + parentSessionId;
if (!rects.has(tabKey)) {
const tab = this._paintedSessionTab(parentSessionId);
if (tab) rects.set(tabKey, tab.getBoundingClientRect());
}
winList.push({ runId, parentSessionId, winRect: data.element.getBoundingClientRect() });
}
// PHASE 2: writes (curve from the tab anchor to the window — bottom-center to
// top-center in header layout, right-edge to left-edge in sidebar layout).
for (const { runId, parentSessionId, winRect } of winList) {
const tabRect = rects.get('tab:' + parentSessionId);
if (!tabRect) continue;
const path = this._tabConnectorPath(this._tabAnchor(tabRect), winRect);
const line = document.createElementNS('http://www.w3.org/2000/svg', 'path');
line.setAttribute('d', path);
line.setAttribute('class', 'connection-line ultracode-connection');
line.setAttribute('data-run-id', runId);
line.setAttribute('data-parent-tab', parentSessionId);
svg.appendChild(line);
}
},
/**
* Append agent-window → parent connector lines into the shared SVG. Parent is the
* agent's run floating window when open, else the run's session tab. Called right
* after `_appendUltracodeConnectionLines` so it shares the same batched pass + the
* tab-rect cache.
*/
_appendUltracodeAgentConnectionLines(svg, rects) {
this._ensureUltracodeWindowState();
if (!svg || !this.ultracodeAgentWindows.size) return;
if (!rects) rects = new Map();
for (const [agentId, info] of this.ultracodeAgentWindows) {
if (!info.element) continue;
const winRect = info.element.getBoundingClientRect();
// Anchor: parent run window bottom-center if open, else the run's tab.
// A window anchor is always vertical; a tab anchor follows the session-list
// layout (_tabAnchor), so the curve leaves a sidebar row sideways.
let anchor;
const runWin = info.runId ? this.ultracodeWindows.get(info.runId) : null;
if (runWin && runWin.element) {
const pr = runWin.element.getBoundingClientRect();
anchor = { x: pr.left + pr.width / 2, y: pr.bottom, vertical: true };
} else {
const summary = info.runId && this.workflowRuns ? this.workflowRuns.get(info.runId) : null;
const parentSessionId = summary ? this._resolveUltracodeParentSession(summary) : null;
if (!parentSessionId) continue;
const tabKey = 'tab:' + parentSessionId;
if (!rects.has(tabKey)) {
const tab = this._paintedSessionTab(parentSessionId);
if (tab) rects.set(tabKey, tab.getBoundingClientRect());
}
const tabRect = rects.get(tabKey);
if (!tabRect) continue;
anchor = this._tabAnchor(tabRect);
}
const path = this._tabConnectorPath(anchor, winRect);
const line = document.createElementNS('http://www.w3.org/2000/svg', 'path');
line.setAttribute('d', path);
line.setAttribute('class', 'connection-line ultracode-connection ultracode-agent-connection');
line.setAttribute('data-agent-id', agentId);
svg.appendChild(line);
}
},
});