mirror of
https://github.com/Ark0N/Codeman.git
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No behavior change. What was written out two to four times now has one name: - AppWindow::new and AppWindow::hidden_for_download, window_builder, placed_position (the corner tao places, which the frame save and the pop-out cascade both read; cfg! instead of two attribute pairs), file_name_of and UNNAMED_FILE for the download toast. - page_sender, which in_background, attach_to_run and both install starts use; plan_message and remote_install_failed for the connect page's answers; open_external_raw for the two OpenExternal commands; choosing() for the four phase checks. - An accepted probe (Ok, or a password to change) runs one set of steps. - macos::install runs inside build_webview, so no web view can be built without the dialog and login handlers. - ProbeDone no longer carries the Authorization header beside the username and password it is made from; basic_auth makes it. - Load::ConnectPage loses its manual flag, which was never true there. - MIN_SIZE reads config's limits, the default username is setup::DEFAULT_USERNAME, and the repository and wiki addresses live in menu.rs. - The module doc names the modules as they are now, and two doc comments that had slid onto the wrong item are back on theirs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
353 lines
12 KiB
Rust
353 lines
12 KiB
Rust
//! Saved passwords, in the macOS Keychain (service "Codeman Desktop", one item
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//! per username + server). Nothing secret is ever written to the config file.
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//! Windows and Linux get their stores when those builds land.
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//!
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//! Every Keychain call runs on ONE long-lived worker thread, never on the
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//! event loop: any of them can bring up the system's access prompt (an
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//! ad-hoc build's items name the previous build), and the window must keep
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//! running while it is up. One serial worker rather than a thread per call,
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//! because jobs must run in the order they were asked for: a delete from
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//! Forget that ran after a later save of the same account would remove the
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//! password that was just saved.
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use std::sync::mpsc::{self, Receiver, Sender};
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use std::thread::{self, JoinHandle};
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pub const SERVICE: &str = "Codeman Desktop";
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/// What a job reports when the worker thread is gone.
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const WORKER_GONE: &str = "The Keychain could not be reached.";
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/// The Keychain account name for a username on a server.
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pub fn account(server_url: &str, username: &str) -> String {
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format!("{username} @ {server_url}")
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}
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/// The password store the worker runs jobs against: the Keychain on macOS,
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/// a stub elsewhere, an in-memory map in the tests.
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trait Backend: Send {
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fn load(&mut self, account: &str) -> Option<String>;
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fn save(&mut self, account: &str, password: &str) -> Result<(), String>;
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fn delete(&mut self, account: &str);
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}
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enum Job {
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Load {
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account: String,
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reply: Sender<Option<String>>,
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},
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Save {
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account: String,
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password: String,
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reply: Sender<Result<(), String>>,
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},
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Delete {
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account: String,
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},
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/// Ends the worker, so the tests can check what callers see after it.
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#[cfg(test)]
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Stop,
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}
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/// A handle on the Keychain worker. Start it once with [`Keychain::spawn`]
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/// and clone the handle: every clone feeds the same queue, which is what
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/// keeps jobs in order. The worker ends when the last handle is dropped.
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#[derive(Clone)]
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pub struct Keychain {
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jobs: Sender<Job>,
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}
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impl Keychain {
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/// Starts the worker. If the thread cannot be started, the handle still
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/// works and every call fails soft (no password, save refused).
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pub fn spawn() -> Keychain {
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start(Box::new(imp::System)).0
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}
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/// The saved password for an account. Blocks until every job queued
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/// before it has run and the Keychain has answered, which can mean
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/// waiting on the access prompt, so call it from a worker thread.
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/// `None` when nothing is saved, the item is unreadable or the worker
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/// is gone.
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pub fn load_blocking(&self, account: &str) -> Option<String> {
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let (reply, answer) = mpsc::channel();
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let job = Job::Load {
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account: account.to_owned(),
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reply,
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};
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self.jobs.send(job).ok()?;
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answer.recv().ok().flatten()
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}
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/// Saves a password, replacing any saved before. Blocks like
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/// [`Keychain::load_blocking`]; the result is the Keychain's own.
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pub fn save_blocking(&self, account: &str, password: &str) -> Result<(), String> {
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let (reply, answer) = mpsc::channel();
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let job = Job::Save {
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account: account.to_owned(),
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password: password.to_owned(),
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reply,
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};
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self.jobs.send(job).map_err(|_| WORKER_GONE.to_string())?;
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answer.recv().unwrap_or_else(|_| Err(WORKER_GONE.into()))
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}
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/// Queues the removal of an account's password and returns at once.
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/// Jobs queued after it see the account gone. Nothing happens when the
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/// worker is gone.
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pub fn delete(&self, account: &str) {
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let _ = self.jobs.send(Job::Delete {
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account: account.to_owned(),
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});
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}
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}
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/// Starts a worker on `backend`. The join handle is for the tests; `None`
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/// when the thread could not be started, in which case the receiver went
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/// down with the closure and every send fails.
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fn start(backend: Box<dyn Backend>) -> (Keychain, Option<JoinHandle<()>>) {
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let (jobs, queue) = mpsc::channel();
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let worker = thread::Builder::new()
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.name("keychain".into())
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.spawn(move || run(backend, queue))
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.ok();
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(Keychain { jobs }, worker)
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}
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/// The worker loop: one job at a time, in the order they were sent, until
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/// every handle is gone. A reply nobody waits for any more is dropped.
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fn run(mut backend: Box<dyn Backend>, queue: Receiver<Job>) {
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for job in queue {
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match job {
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Job::Load { account, reply } => {
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let _ = reply.send(backend.load(&account));
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}
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Job::Save {
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account,
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password,
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reply,
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} => {
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let _ = reply.send(backend.save(&account, &password));
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}
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Job::Delete { account } => backend.delete(&account),
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#[cfg(test)]
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Job::Stop => return,
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}
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}
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}
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#[cfg(target_os = "macos")]
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mod imp {
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use super::{Backend, SERVICE};
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use objc2::rc::autoreleasepool;
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use security_framework::passwords::{delete_generic_password, get_generic_password, set_generic_password};
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/// The login Keychain, through security-framework. The worker lives as
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/// long as the app and a thread's implicit autorelease pool drains only
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/// when the thread ends, so each call gets its own pool and whatever
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/// Security autoreleases is freed with the job.
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pub struct System;
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impl Backend for System {
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fn load(&mut self, account: &str) -> Option<String> {
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autoreleasepool(|_| {
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get_generic_password(SERVICE, account)
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.ok()
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.and_then(|b| String::from_utf8(b).ok())
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})
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}
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fn save(&mut self, account: &str, password: &str) -> Result<(), String> {
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autoreleasepool(|_| set_generic_password(SERVICE, account, password.as_bytes()).map_err(|e| e.to_string()))
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}
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fn delete(&mut self, account: &str) {
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autoreleasepool(|_| {
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let _ = delete_generic_password(SERVICE, account);
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})
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}
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}
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}
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#[cfg(not(target_os = "macos"))]
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mod imp {
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use super::Backend;
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/// No password store yet on this platform.
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pub struct System;
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impl Backend for System {
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fn load(&mut self, _account: &str) -> Option<String> {
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None
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}
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fn save(&mut self, _account: &str, _password: &str) -> Result<(), String> {
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Err("Saving passwords is not supported on this platform yet.".into())
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}
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fn delete(&mut self, _account: &str) {}
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}
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}
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/// A Keychain on an in-memory store, for these tests and for the tests of the
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/// code that uses a Keychain (main.rs).
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#[cfg(test)]
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pub(crate) mod memory {
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use super::{start, Backend, Keychain};
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use std::collections::HashMap;
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use std::sync::{Arc, Mutex};
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use std::time::Duration;
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/// An in-memory store that logs every job it runs. Its delete is slow on
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/// purpose: a queue that did not keep order would let the next job
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/// overtake it, and the tests would see that.
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#[derive(Clone, Default)]
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pub(crate) struct Memory {
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items: Arc<Mutex<HashMap<String, String>>>,
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log: Arc<Mutex<Vec<String>>>,
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}
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impl Memory {
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fn note(&self, entry: String) {
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self.log.lock().unwrap().push(entry);
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}
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/// The jobs the store ran, in order.
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pub(crate) fn log(&self) -> Vec<String> {
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self.log.lock().unwrap().clone()
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}
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}
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impl Backend for Memory {
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fn load(&mut self, account: &str) -> Option<String> {
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self.note(format!("load {account}"));
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self.items.lock().unwrap().get(account).cloned()
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}
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fn save(&mut self, account: &str, password: &str) -> Result<(), String> {
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self.note(format!("save {account}"));
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self.items
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.lock()
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.unwrap()
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.insert(account.to_owned(), password.to_owned());
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Ok(())
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}
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fn delete(&mut self, account: &str) {
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std::thread::sleep(Duration::from_millis(30));
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self.note(format!("delete {account}"));
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self.items.lock().unwrap().remove(account);
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}
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}
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/// A worker on a fresh store, and the store to look into.
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pub(crate) fn keychain() -> (Keychain, Memory) {
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let memory = Memory::default();
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let (keychain, worker) = start(Box::new(memory.clone()));
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assert!(worker.is_some(), "the worker thread starts");
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(keychain, memory)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::memory::{keychain, Memory};
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use super::{start, Backend, Job, Keychain};
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/// A store whose load fails the way a crashed worker would.
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struct Crashes;
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impl Backend for Crashes {
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fn load(&mut self, _account: &str) -> Option<String> {
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panic!("keychain worker crashed");
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}
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fn save(&mut self, _account: &str, _password: &str) -> Result<(), String> {
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Ok(())
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}
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fn delete(&mut self, _account: &str) {}
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}
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#[test]
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fn account_names_are_per_user_and_server() {
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assert_eq!(
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super::account("http://127.0.0.1:3000/", "admin"),
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"admin @ http://127.0.0.1:3000/"
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);
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assert_ne!(
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super::account("http://a/", "admin"),
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super::account("http://b/", "admin")
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);
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}
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#[test]
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fn a_load_reads_what_a_save_wrote() {
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let (keychain, _) = keychain();
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assert_eq!(keychain.load_blocking("a"), None);
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assert_eq!(keychain.save_blocking("a", "secret"), Ok(()));
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assert_eq!(keychain.load_blocking("a").as_deref(), Some("secret"));
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assert_eq!(keychain.save_blocking("a", "changed"), Ok(()));
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assert_eq!(keychain.load_blocking("a").as_deref(), Some("changed"));
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assert_eq!(keychain.load_blocking("b"), None);
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}
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#[test]
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fn a_delete_queued_before_a_save_never_removes_the_saved_password() {
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let (keychain, memory) = keychain();
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assert_eq!(keychain.save_blocking("a", "old"), Ok(()));
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keychain.delete("a");
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assert_eq!(keychain.save_blocking("a", "new"), Ok(()));
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assert_eq!(keychain.load_blocking("a").as_deref(), Some("new"));
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assert_eq!(memory.log(), ["save a", "delete a", "save a", "load a"]);
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}
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#[test]
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fn a_delete_queued_after_a_save_removes_it_before_the_next_job() {
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let (keychain, memory) = keychain();
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assert_eq!(keychain.save_blocking("a", "secret"), Ok(()));
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keychain.delete("a");
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// No wait between the two: the load is queued behind the delete.
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assert_eq!(keychain.load_blocking("a"), None);
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assert_eq!(memory.log(), ["save a", "delete a", "load a"]);
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}
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#[test]
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fn jobs_from_clones_on_other_threads_share_one_queue() {
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let (keychain, memory) = keychain();
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let other = keychain.clone();
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std::thread::spawn(move || {
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other.save_blocking("a", "secret").unwrap();
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other.delete("a");
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})
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.join()
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.unwrap();
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assert_eq!(keychain.load_blocking("a"), None);
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assert_eq!(memory.log(), ["save a", "delete a", "load a"]);
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}
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#[test]
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fn every_call_fails_soft_once_the_worker_is_gone() {
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let memory = Memory::default();
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let (keychain, worker) = start(Box::new(memory.clone()));
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assert_eq!(keychain.save_blocking("a", "secret"), Ok(()));
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keychain.jobs.send(Job::Stop).unwrap();
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worker.unwrap().join().unwrap();
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assert_eq!(keychain.load_blocking("a"), None);
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assert!(keychain.save_blocking("a", "secret").is_err());
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keychain.delete("a");
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keychain.clone().delete("a");
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assert_eq!(memory.log(), ["save a"]);
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}
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#[cfg(panic = "unwind")]
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#[test]
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fn a_worker_that_dies_mid_job_answers_nothing_and_takes_no_more_jobs() {
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let (keychain, worker) = start(Box::new(Crashes));
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assert_eq!(keychain.load_blocking("a"), None);
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assert!(worker.unwrap().join().is_err(), "the worker panicked");
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assert!(keychain.save_blocking("a", "secret").is_err());
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keychain.delete("a");
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}
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#[test]
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fn the_handle_is_send_and_sync() {
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fn send_sync_clone<T: Send + Sync + Clone + 'static>() {}
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send_sync_clone::<Keychain>();
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}
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}
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