Files
Codeman/packages/desktop/src/credentials.rs
T
Codeman maintainer ad5455044a refactor(desktop): main.rs says each repeated step once
No behavior change. What was written out two to four times now has one
name:

- AppWindow::new and AppWindow::hidden_for_download, window_builder,
  placed_position (the corner tao places, which the frame save and the
  pop-out cascade both read; cfg! instead of two attribute pairs),
  file_name_of and UNNAMED_FILE for the download toast.
- page_sender, which in_background, attach_to_run and both install
  starts use; plan_message and remote_install_failed for the connect
  page's answers; open_external_raw for the two OpenExternal commands;
  choosing() for the four phase checks.
- An accepted probe (Ok, or a password to change) runs one set of steps.
- macos::install runs inside build_webview, so no web view can be built
  without the dialog and login handlers.
- ProbeDone no longer carries the Authorization header beside the
  username and password it is made from; basic_auth makes it.
- Load::ConnectPage loses its manual flag, which was never true there.
- MIN_SIZE reads config's limits, the default username is
  setup::DEFAULT_USERNAME, and the repository and wiki addresses live
  in menu.rs.
- The module doc names the modules as they are now, and two doc comments
  that had slid onto the wrong item are back on theirs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 23:57:28 +01:00

353 lines
12 KiB
Rust

//! Saved passwords, in the macOS Keychain (service "Codeman Desktop", one item
//! per username + server). Nothing secret is ever written to the config file.
//! Windows and Linux get their stores when those builds land.
//!
//! Every Keychain call runs on ONE long-lived worker thread, never on the
//! event loop: any of them can bring up the system's access prompt (an
//! ad-hoc build's items name the previous build), and the window must keep
//! running while it is up. One serial worker rather than a thread per call,
//! because jobs must run in the order they were asked for: a delete from
//! Forget that ran after a later save of the same account would remove the
//! password that was just saved.
use std::sync::mpsc::{self, Receiver, Sender};
use std::thread::{self, JoinHandle};
pub const SERVICE: &str = "Codeman Desktop";
/// What a job reports when the worker thread is gone.
const WORKER_GONE: &str = "The Keychain could not be reached.";
/// The Keychain account name for a username on a server.
pub fn account(server_url: &str, username: &str) -> String {
format!("{username} @ {server_url}")
}
/// The password store the worker runs jobs against: the Keychain on macOS,
/// a stub elsewhere, an in-memory map in the tests.
trait Backend: Send {
fn load(&mut self, account: &str) -> Option<String>;
fn save(&mut self, account: &str, password: &str) -> Result<(), String>;
fn delete(&mut self, account: &str);
}
enum Job {
Load {
account: String,
reply: Sender<Option<String>>,
},
Save {
account: String,
password: String,
reply: Sender<Result<(), String>>,
},
Delete {
account: String,
},
/// Ends the worker, so the tests can check what callers see after it.
#[cfg(test)]
Stop,
}
/// A handle on the Keychain worker. Start it once with [`Keychain::spawn`]
/// and clone the handle: every clone feeds the same queue, which is what
/// keeps jobs in order. The worker ends when the last handle is dropped.
#[derive(Clone)]
pub struct Keychain {
jobs: Sender<Job>,
}
impl Keychain {
/// Starts the worker. If the thread cannot be started, the handle still
/// works and every call fails soft (no password, save refused).
pub fn spawn() -> Keychain {
start(Box::new(imp::System)).0
}
/// The saved password for an account. Blocks until every job queued
/// before it has run and the Keychain has answered, which can mean
/// waiting on the access prompt, so call it from a worker thread.
/// `None` when nothing is saved, the item is unreadable or the worker
/// is gone.
pub fn load_blocking(&self, account: &str) -> Option<String> {
let (reply, answer) = mpsc::channel();
let job = Job::Load {
account: account.to_owned(),
reply,
};
self.jobs.send(job).ok()?;
answer.recv().ok().flatten()
}
/// Saves a password, replacing any saved before. Blocks like
/// [`Keychain::load_blocking`]; the result is the Keychain's own.
pub fn save_blocking(&self, account: &str, password: &str) -> Result<(), String> {
let (reply, answer) = mpsc::channel();
let job = Job::Save {
account: account.to_owned(),
password: password.to_owned(),
reply,
};
self.jobs.send(job).map_err(|_| WORKER_GONE.to_string())?;
answer.recv().unwrap_or_else(|_| Err(WORKER_GONE.into()))
}
/// Queues the removal of an account's password and returns at once.
/// Jobs queued after it see the account gone. Nothing happens when the
/// worker is gone.
pub fn delete(&self, account: &str) {
let _ = self.jobs.send(Job::Delete {
account: account.to_owned(),
});
}
}
/// Starts a worker on `backend`. The join handle is for the tests; `None`
/// when the thread could not be started, in which case the receiver went
/// down with the closure and every send fails.
fn start(backend: Box<dyn Backend>) -> (Keychain, Option<JoinHandle<()>>) {
let (jobs, queue) = mpsc::channel();
let worker = thread::Builder::new()
.name("keychain".into())
.spawn(move || run(backend, queue))
.ok();
(Keychain { jobs }, worker)
}
/// The worker loop: one job at a time, in the order they were sent, until
/// every handle is gone. A reply nobody waits for any more is dropped.
fn run(mut backend: Box<dyn Backend>, queue: Receiver<Job>) {
for job in queue {
match job {
Job::Load { account, reply } => {
let _ = reply.send(backend.load(&account));
}
Job::Save {
account,
password,
reply,
} => {
let _ = reply.send(backend.save(&account, &password));
}
Job::Delete { account } => backend.delete(&account),
#[cfg(test)]
Job::Stop => return,
}
}
}
#[cfg(target_os = "macos")]
mod imp {
use super::{Backend, SERVICE};
use objc2::rc::autoreleasepool;
use security_framework::passwords::{delete_generic_password, get_generic_password, set_generic_password};
/// The login Keychain, through security-framework. The worker lives as
/// long as the app and a thread's implicit autorelease pool drains only
/// when the thread ends, so each call gets its own pool and whatever
/// Security autoreleases is freed with the job.
pub struct System;
impl Backend for System {
fn load(&mut self, account: &str) -> Option<String> {
autoreleasepool(|_| {
get_generic_password(SERVICE, account)
.ok()
.and_then(|b| String::from_utf8(b).ok())
})
}
fn save(&mut self, account: &str, password: &str) -> Result<(), String> {
autoreleasepool(|_| set_generic_password(SERVICE, account, password.as_bytes()).map_err(|e| e.to_string()))
}
fn delete(&mut self, account: &str) {
autoreleasepool(|_| {
let _ = delete_generic_password(SERVICE, account);
})
}
}
}
#[cfg(not(target_os = "macos"))]
mod imp {
use super::Backend;
/// No password store yet on this platform.
pub struct System;
impl Backend for System {
fn load(&mut self, _account: &str) -> Option<String> {
None
}
fn save(&mut self, _account: &str, _password: &str) -> Result<(), String> {
Err("Saving passwords is not supported on this platform yet.".into())
}
fn delete(&mut self, _account: &str) {}
}
}
/// A Keychain on an in-memory store, for these tests and for the tests of the
/// code that uses a Keychain (main.rs).
#[cfg(test)]
pub(crate) mod memory {
use super::{start, Backend, Keychain};
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
use std::time::Duration;
/// An in-memory store that logs every job it runs. Its delete is slow on
/// purpose: a queue that did not keep order would let the next job
/// overtake it, and the tests would see that.
#[derive(Clone, Default)]
pub(crate) struct Memory {
items: Arc<Mutex<HashMap<String, String>>>,
log: Arc<Mutex<Vec<String>>>,
}
impl Memory {
fn note(&self, entry: String) {
self.log.lock().unwrap().push(entry);
}
/// The jobs the store ran, in order.
pub(crate) fn log(&self) -> Vec<String> {
self.log.lock().unwrap().clone()
}
}
impl Backend for Memory {
fn load(&mut self, account: &str) -> Option<String> {
self.note(format!("load {account}"));
self.items.lock().unwrap().get(account).cloned()
}
fn save(&mut self, account: &str, password: &str) -> Result<(), String> {
self.note(format!("save {account}"));
self.items
.lock()
.unwrap()
.insert(account.to_owned(), password.to_owned());
Ok(())
}
fn delete(&mut self, account: &str) {
std::thread::sleep(Duration::from_millis(30));
self.note(format!("delete {account}"));
self.items.lock().unwrap().remove(account);
}
}
/// A worker on a fresh store, and the store to look into.
pub(crate) fn keychain() -> (Keychain, Memory) {
let memory = Memory::default();
let (keychain, worker) = start(Box::new(memory.clone()));
assert!(worker.is_some(), "the worker thread starts");
(keychain, memory)
}
}
#[cfg(test)]
mod tests {
use super::memory::{keychain, Memory};
use super::{start, Backend, Job, Keychain};
/// A store whose load fails the way a crashed worker would.
struct Crashes;
impl Backend for Crashes {
fn load(&mut self, _account: &str) -> Option<String> {
panic!("keychain worker crashed");
}
fn save(&mut self, _account: &str, _password: &str) -> Result<(), String> {
Ok(())
}
fn delete(&mut self, _account: &str) {}
}
#[test]
fn account_names_are_per_user_and_server() {
assert_eq!(
super::account("http://127.0.0.1:3000/", "admin"),
"admin @ http://127.0.0.1:3000/"
);
assert_ne!(
super::account("http://a/", "admin"),
super::account("http://b/", "admin")
);
}
#[test]
fn a_load_reads_what_a_save_wrote() {
let (keychain, _) = keychain();
assert_eq!(keychain.load_blocking("a"), None);
assert_eq!(keychain.save_blocking("a", "secret"), Ok(()));
assert_eq!(keychain.load_blocking("a").as_deref(), Some("secret"));
assert_eq!(keychain.save_blocking("a", "changed"), Ok(()));
assert_eq!(keychain.load_blocking("a").as_deref(), Some("changed"));
assert_eq!(keychain.load_blocking("b"), None);
}
#[test]
fn a_delete_queued_before_a_save_never_removes_the_saved_password() {
let (keychain, memory) = keychain();
assert_eq!(keychain.save_blocking("a", "old"), Ok(()));
keychain.delete("a");
assert_eq!(keychain.save_blocking("a", "new"), Ok(()));
assert_eq!(keychain.load_blocking("a").as_deref(), Some("new"));
assert_eq!(memory.log(), ["save a", "delete a", "save a", "load a"]);
}
#[test]
fn a_delete_queued_after_a_save_removes_it_before_the_next_job() {
let (keychain, memory) = keychain();
assert_eq!(keychain.save_blocking("a", "secret"), Ok(()));
keychain.delete("a");
// No wait between the two: the load is queued behind the delete.
assert_eq!(keychain.load_blocking("a"), None);
assert_eq!(memory.log(), ["save a", "delete a", "load a"]);
}
#[test]
fn jobs_from_clones_on_other_threads_share_one_queue() {
let (keychain, memory) = keychain();
let other = keychain.clone();
std::thread::spawn(move || {
other.save_blocking("a", "secret").unwrap();
other.delete("a");
})
.join()
.unwrap();
assert_eq!(keychain.load_blocking("a"), None);
assert_eq!(memory.log(), ["save a", "delete a", "load a"]);
}
#[test]
fn every_call_fails_soft_once_the_worker_is_gone() {
let memory = Memory::default();
let (keychain, worker) = start(Box::new(memory.clone()));
assert_eq!(keychain.save_blocking("a", "secret"), Ok(()));
keychain.jobs.send(Job::Stop).unwrap();
worker.unwrap().join().unwrap();
assert_eq!(keychain.load_blocking("a"), None);
assert!(keychain.save_blocking("a", "secret").is_err());
keychain.delete("a");
keychain.clone().delete("a");
assert_eq!(memory.log(), ["save a"]);
}
#[cfg(panic = "unwind")]
#[test]
fn a_worker_that_dies_mid_job_answers_nothing_and_takes_no_more_jobs() {
let (keychain, worker) = start(Box::new(Crashes));
assert_eq!(keychain.load_blocking("a"), None);
assert!(worker.unwrap().join().is_err(), "the worker panicked");
assert!(keychain.save_blocking("a", "secret").is_err());
keychain.delete("a");
}
#[test]
fn the_handle_is_send_and_sync() {
fn send_sync_clone<T: Send + Sync + Clone + 'static>() {}
send_sync_clone::<Keychain>();
}
}