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The local echo overlay rebuilt every character of the prompt on each keystroke, one absolutely positioned span per character, so a keystroke cost O(prompt length) in DOM work, style, layout and paint. Every positioned span was also its own paint layer, so the browser re-layerized and repainted thousands of them per frame. In headless Chromium with a 6x CPU slowdown, a ~4,100-character prompt ran at a median 813 ms per frame, and ~300 characters already missed 60 fps (54 ms). renderOverlay() now keeps a per-container record of the line elements it drew and rebuilds only lines whose text, position or composition range changed. It starts over when the font, colour, cell size or Unicode version changes, or when something else emptied or edited the container. makeLine() lays the spans out in a flex row instead of positioning each one, and sets the shared font styles once on the line. Cell edges are snapped to a quarter pixel, which Blink, WebKit and Gecko all store exactly, so the widths add up to the grid without drift and every edge stays within 1/8 px of col * cellW. Same prompt: 17 ms per frame. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Changesets
Hello and welcome! This folder has been automatically generated by @changesets/cli, a build tool that works
with multi-package repos, or single-package repos to help you version and publish your code. You can find
the full documentation for it in the repository.
What is a changeset?
A changeset is a piece of information about changes made in a branch or commit. It holds three bits of information:
- What packages need to be released
- What semver bump type each package should receive (major / minor / patch)
- A summary of the changes
How do I create a changeset?
Run npx changeset or create a .md file in this directory with the following format:
---
"codeman": patch
---
Description of changes
The frontmatter specifies which package(s) to bump and the bump type. The body is the changelog entry.