Keep This Mac Awake > With the Lid Closed is a plain switch now. 1.50.1
installed a root LaunchDaemon behind the administrator prompt, which set
`pmset disablesleep` while the app asked for it. The app now turns off lid
sleep in the kernel's power management root itself
(`kPMSetClamshellSleepState`, a call any process may make), the method
LogoLight ships as Lit with Lid Closed.
That switch has no owner (read from Apple's sources of the kernel and of
powerd): the kernel keeps it after the process that set it has gone and
honours it on battery, macOS's power daemon and LogoLight write the same
bit, and clearing it under a closed lid puts the Mac to sleep at once. On an
Apple silicon Mac it is also what keeps a docked MacBook awake with its lid
closed, set by the power daemon once, when a display comes. So a child
process holds it (`src/lid_awake.rs`, this binary with `--keep-awake-lid`):
- it sets the switch again every second and holds two assertions with it
(system sleep and idle sleep), the three LogoLight measured together;
- it reads the power source itself and holds nothing on battery;
- it writes nothing at all while an external display is connected: a zero
from here would put a docked Mac to sleep, or leave it without its
closed-lid mode until the display is plugged in again. What the child set
before the display came is cleared once the display has been gone for
five seconds, and the child outlives the app for that if it has to;
- it lets go when the pipe from the app closes (quit, crash, Force Quit) and
when the app has not written for a minute (a hang), the assertions first,
then the switch;
- it ignores SIGHUP, SIGINT and SIGTERM, so the pipe is its one way out;
- it leaves the switch alone at its end while LogoLight holds it for itself
(LogoLight sets it once and would not notice it gone).
One child at a time holds a lock on `lid-awake` next to `desktop.json`, and
the file is non-empty while the switch may be set. A child that was killed
leaves it marked and unlocked: the app turns lid sleep back on when it sees a
child end and at its next launch, and the next child takes the mark over.
The status line says what came of it: the kernel took the call, the lid is
left to macOS at a display, on battery, refused, or that the Mac slept under
the lid all the same and until when. A display has its own wording so a Mac
that sleeps there never reads as covered.
The helper of 1.50.1 is no longer installed or used. Its request file is
never written and is deleted at launch, so a helper that is still there does
nothing. While it is installed the menu has Remove the Old Lid Helper…, the
one item left behind the administrator prompt. `macos/keep-awake-lid.sh` and
its vitest suite go with the install path.
Checked on a Mac mini (macOS 27.2, no lid, no display): 276 tests, clippy and
fmt; the kernel takes the call from an unprivileged process; the real child
holds its assertions, lets go on a closed pipe and after a minute of silence,
ignores SIGTERM, waits for a child before it, writes nothing when told a
display is connected, and a SIGKILLed child is replaced by the app and its
mark undone. 34 deliberate breaks of these rules each fail a test. Not run
yet: the app itself with this change (the mini has no session to open it
in), a real closed lid, the menu items, and the removal of the old helper.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
LogoLight drives the lid logo with the same DisplayLogicalState fades,
so Codeman used to leave the logo to it whenever it ran: the owner had
LogoLight open and the release candidate never breathed.
LogoLight steps aside instead since its 1.3.0 ("LogoLight steps aside
while Codeman shows its agents on the logo, and takes the logo back
afterwards"). This is Codeman's side of that contract, which lives in the
marker the blinker already keeps for crash recovery:
- it now holds the blinker's process ID;
- it goes down right before the first write rather than when the blink
starts, so a blink waiting for the display does not pause LogoLight for
nothing; under a closed lid the first write is telling the logo the lid
is open, so the marker and the wait come before that;
- with a LogoLight that says LogoLightStepsAsideForCodeman in its
Info.plist, the blinker waits two seconds after writing it, since
LogoLight looks every second. A blink that starts within a second of
the last one's end (work, then a permission) skips the wait: LogoLight
takes the logo back only after the marker has been gone for 1.5 s.
The key is read from the running LogoLight's bundle by process ID
(proc_pidpath, then the plist file, never NSBundle, which would keep a
stale copy across a LogoLight update). An older LogoLight is still left
the logo, and the warning when the switch is turned on now says to update
it. At launch, a logo a killed child left is put back as before, but with
any LogoLight running the lid state is left to it.
Tests: 229 pass on the Mac mini, and six deliberate breaks of the
handover each fail one. The Info.plist lookup was run against a stand-in
process carrying the Info.plist of the released LogoLight 1.3.1: it reads
"steps aside". Not seen with a real LogoLight on a real logo yet.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
On RC4 the owner closed the lid with LogoLight not running and the menu
line still said "not tried yet": the child never wrote anything. Three
ways that could happen left no trace: the display list still showing the
built-in display awake under the closed lid (the blink then never took
the lid path), no blink running because no agent was at work, and the
Mac going to sleep at the lid close.
The lid sensor now wins: a closed lid counts as closed whatever the
display list says. While no blink runs and the lid is closed, the line
says why (nothing to show, no agent at work; the logo switched off;
LogoLight has the logo; a refused change). The child notices a sleep as
wall-clock time that passed while Instant stood still, and the line then
says "the Mac went to sleep". With no child at all (switch off, no
server open) the app says nothing watches the lid.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RC3's lid path went dark on the real MacBook without a word: it waited for
CBClamshellState, gave up after two tries, and wrote ClamshellUpdate 1
back on every failed proof, and none of its silent paths left a trace
without a Terminal launch.
Now, while the lid sensor (AppleClamshellState) says closed, the built-in
display is off and the Mac is on its power adapter, the logo is told the
lid is open (and each keyboard that it is closed) at the start of every
cycle, with no tries and no give-up: monotone, so nothing is toggled in
between. With no other display on the display sleeps, which also keeps
the logo dark, so if the first rise does not move it the logo is told the
display woke (DisplayPowerStateEvent 2); DidSleep is written back at the
end only if that was sent. The end of a blink, and the marker recovery,
still put the logo back to dark as a closed lid has it.
What the closed lid did last is a line in the View menu, under Apple Logo
Blink Styles: "Lid Closed: blinking", "blinking (display told awake)",
"stayed dark, macOS keeps the logo off", or why it was not tried (on
battery, no keyboard to keep dark, no lid sensor), with the time. The
child writes it to logo-lid next to desktop.json, with the readings on a
second line; the app reads it every two seconds.
The battery and keyboard gates stay: the lid helper only holds on the
adapter, and a keyboard told the lid is open would light under it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
From the review of #800: the window hid the app whenever a keep-awake mode
was chosen, also with no server open (the connect page) or with a Codeman
on another machine, where keep-awake holds nothing. Closing the window then
left a hidden app in the Dock for nothing, and it never quit on close again
until Cmd+Q.
close_hides_app() now decides from the open server as well: it hides only
while keep-awake watches a Codeman on this Mac, the same server and the same
is_this_mac() rule the worker uses. It still hides while keep-awake is only
paused (on battery with Only When Plugged In, no agent at work, no answer),
since it carries on by itself once that changes.
The test now covers loopback, this Mac's own address, another machine's
address and no server, and fails with the old rule. The frame is recorded
and the config saved once, before the hide or quit choice, and the Reopen
comment says how a hidden app comes back.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Keep This Mac Awake lives in the app and ends when the app quits, and
closing the main window quit the app. So with a mode on, the red button
(or Cmd+W) followed by closing the lid let the MacBook sleep: the lid
request file was cleared and the helper released disablesleep at its
next run.
While a mode is on, closing the main window now hides the app the way
Cmd+H does (hide_application), so full screen and pop-outs come back as
they were on a click on the Dock icon. Cmd+Q and Quit from the Dock
still end it, through LoopDestroyed as before. With keep-awake off,
closing the window quits as it always did.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The owner found the options confusing after the first test build. The
menu now reads Off / While Agents Work / Always, then on a MacBook
Only When Plugged In and With the Lid Closed…, then one status line.
- "Always While Codeman Is Open" is now "Always"; the status line says
"Awake: Codeman is open".
- "Only on Power Adapter" is now "Only When Plugged In".
- "Remove the Lid Helper…" is gone: the lid item is the helper.
Ticking it installs the helper behind the administrator prompt,
unticking it removes it behind another. The setting changes only
once the prompt's command ran, so a cancelled prompt leaves the item
as it was.
- Shorter status lines ("Awake: agents working, lid closed too",
"Paused: on battery", "Sleeps as usual: no agent working").
Config keys and values are unchanged, so a saved choice carries over.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Codeman > Keep This Mac Awake in the macOS app: While Agents Work (an
agent at work, plus 5 minutes after the last one stops) or Always While
Codeman Is Open. Off by default, and only for a Codeman on this Mac.
- Idle sleep needs no password: the app holds an NSProcessInfo activity
with IdleSystemSleepDisabled, which the kernel drops with the process.
While it only watches for work, an activity that still allows sleep
keeps App Nap from slowing its look at the server.
- On a MacBook, Only on Power Adapter (on by default) pauses it on
battery, and Also With the Lid Closed installs a small LaunchDaemon
behind macOS's administrator prompt. It sets pmset disablesleep only
while the app keeps a fresh request file with its live pid, only on
the power adapter, and undoes only what it set itself. The app writes
the script and plist as root from the copies built into it.
- A status line at the bottom of the submenu says what it does now.
This brings the macOS part of the keep-awake idea from PR #595 into the
app; the server-side setting and the Linux route are left out for now.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 1.50.0 blink switched LEBacklightMode on and off. Every style was a lit
logo with short dark blips that differed only in how many there were, and
Working (Heartbeat) looked busier than Waiting for you (Wink), so urgency
read backwards. Each change was also a write to a setting corebrightnessd
keeps in root's preferences, and new users had to pick a style in three
submenus before anything happened.
Now one rule: the more the logo moves, the more it needs you.
- View > Blink Apple Logo is one switch, off until turned on. It shows
Breathe while agents work, Calm for a yellow tab and Alarm for a red one.
Each state can take another style under View > Apple Logo Blink Styles.
Picking a style turns the switch on, and turning it on with every state
off brings back those three.
- Breathe is new: a slow fade out and back in, every 6.3 s.
- The logo moves on the LED's own hardware fades (LEPWMFactorFadeDuration,
then DisplayLogicalState Blank or Unblank), as LogoLight measured them on
the real logo (MIT, reimplemented in Rust, not copied). A blink writes no
setting and leaves nothing behind a restart. LEBacklightMode is only read,
so a logo the user switched off stays off.
- The direction of a fade is tracked, because the daemon ignores a write in
the direction it already heads and the state can't be read back. When the
direction is unknown, the logo is turned round with a 1e9 s fade first.
- After every Blank the keyboards alone are told Unblank, and only while
the built-in display is awake (CGDisplayIsAsleep). They are told Blank when
it sleeps and Unblank when it wakes. When it sleeps, the fade duration
also goes back to automatic, as LogoLight does.
- A rise from exactly dark waits for a display frame, up to 0.5 s. Short
dark beats (up to 0.35 s) turn round before their fall ends, so they never
reach 0. Long ones time their light from when the rise starts.
- Every end puts the logo back: lit, with the automatic fade duration. A
new marker file (logo-fade) covers a killed child. 1.50.0's marker
(logo-blink) still switches back on a logo that version left off.
- While LogoLight runs, Codeman leaves the logo to it (process-name check),
and the app says so when the switch is turned on.
- Settings from 1.50.0 keep their styles, with the switch on if any was
chosen. All three off was that version's default, so it reads as
untouched.
The tests run the blink against a fake corebrightnessd that moves in
17.5 ms frames on the measured spring curve. It starts each fade 19 ms
after the write, ignores a write in the direction it already heads, and
holds a rise from exactly dark back by a configurable delay. They pin these
cases:
- dips never reach 0
- long dark beats keep their light
- no keyboard is told to light while the display sleeps
- every end leaves the automatic duration and a lit logo
- a logo switched off or driven by LogoLight is left alone
- old settings are migrated
An ignored probe (what_this_mac_answers) reads a Mac's displays,
processes, keyboards and logo without writing anything.
Not measured on the real logo, since there was no MacBook to test on:
- how the 0.12 to 0.36 s fades of the hard styles look
- whether a rise from a dip (about 7%) really skips the frame wait
- the keyboard during Alarm
- the keyboards through a real display sleep
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
No behavior change. What was written out two to four times now has one
name:
- AppWindow::new and AppWindow::hidden_for_download, window_builder,
placed_position (the corner tao places, which the frame save and the
pop-out cascade both read; cfg! instead of two attribute pairs),
file_name_of and UNNAMED_FILE for the download toast.
- page_sender, which in_background, attach_to_run and both install
starts use; plan_message and remote_install_failed for the connect
page's answers; open_external_raw for the two OpenExternal commands;
choosing() for the four phase checks.
- An accepted probe (Ok, or a password to change) runs one set of steps.
- macos::install runs inside build_webview, so no web view can be built
without the dialog and login handlers.
- ProbeDone no longer carries the Authorization header beside the
username and password it is made from; basic_auth makes it.
- Load::ConnectPage loses its manual flag, which was never true there.
- MIN_SIZE reads config's limits, the default username is
setup::DEFAULT_USERNAME, and the repository and wiki addresses live
in menu.rs.
- The module doc names the modules as they are now, and two doc comments
that had slid onto the wrong item are back on theirs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pure moves, no function body changed (git diff --color-moved shows it):
- terminal_install.rs: the Terminal and SSH installs (the scripts, the
ssh arguments, open_in_terminal, copy_to_clipboard) and their tests,
out of setup.rs, which keeps one subject: the Codeman on this Mac.
- login.rs: choose_login, update_keychain and their types and tests,
out of main.rs.
- menu.rs: the menu bar, its ids and AppMenu, out of main.rs.
- policy.rs: loaded_on_commit and its test, a pure Phase decision like
the rest of policy.
What changed besides the moves: module paths, pub on the moved items,
imports, the module docs, and the plutil test's temporary folder name,
which no longer draws on the Terminal scripts' counter. main.rs goes from
2312 to 1881 lines and setup.rs from 2160 to 1625.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Conflicts resolved as on test/desktop-macbook: install.sh usage() lists CODEMAN_NO_ADMIN=1 or 0 and #773's CODEMAN_AI_CLI and CODEMAN_PROGRESS=1; probe.rs keeps #781's agent() with TIMEOUT, MAX_BODY and probe_within all pub; the desktop README keeps both known-limits entries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The logo said one thing: agents are working. It now has a style of its own
for each state the tabs show: at work, finished and waiting for you (yellow),
and stopped on a permission or a question (red), set under View > Blink Apple
Logo. The most urgent state with a style wins, red then yellow then work, and
a state set to Off falls through to the next instead of silencing the logo.
Red and yellow come from `GET /api/approvals`, the list the page rebuilds
those tabs from after a reload, read natively for the reason the session list
is: WebKit stalls a hidden page's stream. An idle item stops counting once it
is acknowledged, so the logo stops when the tab's colour goes. The request is
skipped while neither alert has a style, a 404 from an older server reads as
no alerts, and a request that fails keeps the last answer. A dialog on screen
costs the server one tmux capture per poll.
Alarm is new: three sharp flashes and a short rest. It stays under the limit
of three flashes in any second, so its urgency comes from its shape.
A style saved by the earlier version stays as the one for work, and yellow
and red start as Wink and Alarm, since whoever chose one asked for a logo that
talks. `SETTLE` goes from 2 s to 3 s, the time the server takes to judge a new
dialog, so a prompt answered before its hook landed never flashes red.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On a MacBook Pro with a PROLED XDR display, the lit Apple logo on the lid
can blink while agents work and stop when they finish, so a run can be
read from across the room. View > Blink Apple Logo While Agents Work
picks a style (Calm, Slow, Wink, Heartbeat, Fast). It is off by default,
and the menu exists only on a Mac that has the logo.
Apple documents one control for the logo, `sudo defaults write
com.apple.CoreBrightness LEBacklightMode -int 0`. The same setting is a
property of BrightnessSystemClient in the private CoreBrightness
framework, which a process of the logged-in user can set with no
administrator, so nothing here needs a helper or a password.
The setting is system-wide and survives a reboot, and the release profile
has panic = "abort", so the work runs in a child process (this binary
with --logo-blink) tied to the app by a pipe. When the pipe closes,
however the app ended, the child restores the logo and exits. A marker
file covers power loss and a SIGKILL of the child itself.
The child asks api/sessions itself: WebKit stalls the event stream of a
hidden page, which lost whole turns and ran a blink 39 s past the end.
It sends the session cookie of its first answer with every poll, because
a good password without a cookie creates a login session each time and
Codeman evicts the oldest of 100.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The agent chooser only appeared during the install, and only on a Mac with
no agent. After "Skip for now", or with Codeman already installed, there was
no screen for it.
The same chooser now works after the install: "Add a coding agent" on the
This Mac tab, "Add a Coding Agent to This Mac..." in the app menu (it also
works from a Codeman page), and after a Skip the app says Codeman has no
agent yet before it opens Codeman.
`install.sh agent <id>` installs one agent and nothing else. It checks that
THAT agent landed: install_offered_cli is fatal only when no CLI is left, so
with another one present a failed install would have reported success.
The app runs it as a run of its own (`gui_install::Run::Agent`), in its own
temporary folder, so `ps` never reads it as "Codeman is being installed". It
may run next to a live server, which an install must refuse, and stops only
for another run. `--no-admin` goes to both `preflight` and `agent`: it decides
what counts as installable, so the two must agree.
CI: the bash 3.2 preflight check never tested anything. Its child run
inherited CODEMAN_INSTALL_SH_LIB and stopped at the sourcing guard, and a
false [[ ]] does not trip set -e on bash 3.2. Both are fixed for that check.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both branches changed the connect page and three Rust files. How the
conflicts were settled:
- Layout (connect.html): both sides fixed the page being cut off above a
small window. One layout is kept, the one that also holds the header still:
a fixed top margin on `main`. The wizard's own top margin is dropped, since
the page is anchored from the top in every state now and a second margin
would move the header when the wizard opens. `#elsewhere` is a child of the
card since the status line moved above it, so the wizard hides it too.
- State (connect.html): `gui` from the installer next to `askedFrom`,
`reopen` and the starting-server counters from the review.
- setup.rs: `running_install` for the port, `install_in_app` for the flag.
- local_server.rs: `login_environment` and `in_home` both stay.
- README: the installer's This Mac row with the sentence about a starting
server; both new paragraphs.
test/desktop-connect-page.browser.test.ts reaches the Terminal install the
way the page now offers it (Install, a failed preparation, "Install in
Terminal instead"), since Install opens the graphical install here.
Checked on the merged tree: 138 Rust unit tests, clippy and fmt on the Mac
mini; test/desktop-connect-install.test.ts (jsdom) and
test/desktop-connect-page.browser.test.ts (Chromium) both pass.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
main.rs was the only source file without tests, and it held three decisions
with real failure modes:
- Which login a connect goes out with. The choice was a closure body inside
the probe worker; it is now choose_login, tested for every row: typed wins,
then the Keychain, then the local Codeman's own login, which is used only
when no saved password was expected and only for the same username.
- What the Keychain keeps afterwards (update_keychain): saved or deleted by
Remember, never a copy of the local server's login, never a password the
server wants changed, and the old user's item deleted before the new save.
The in-memory Keychain store moves out of credentials' test module so other
test modules can use it.
- When a commit in the main window means the server page is loaded.
The connect page had only substring checks in the repository; the checks that
drove it lived in a scratch script. They are now
test/desktop-connect-page.browser.test.ts: Chromium, the page's real CSP, a
stubbed native side, five ordered walks through every state of both tabs
(first run, logins, failures, redirects, Start, the install wait, the SSH
install, layout, double clicks, keys, a starting server, a WebKit too old).
Listed in BROWSER_TEST_GLOBS, so the nightly browser suite runs it and
`npm test` does not.
Also pins the install one-liner the page shows to the one Copy copies.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Found by the three-part review of this branch. Each was checked against the
source first; every decision that can run without a window has a unit test.
This Mac:
- A Codeman that runs but listens nowhere yet (the first seconds after login,
a restart) was reported as "already running ... it listens at process N,
which this app cannot open", and Start was refused for it. It is now its own
state: the tab says "starting", looks again every second, and opens Codeman
once it is up when a connect to this Mac had just been refused. The state
table is a pure function with a test (setup::local_state).
- A server the app starts runs in the home folder, like one started by launchd
or in a terminal. It ran in the app's own directory (`/` after a Finder
launch), which Codeman then used as the default for sessions.
- Server detection accepts any entry word that `web` follows, so a dev server
under a folder named codeman is seen and never gets a second server beside
it.
- A login shell is polled from 5 ms up instead of every 100 ms, and the port
after a launchd start every 100 ms instead of 500: both were pure waiting.
- The last line of stdout is no longer glued to the first line of stderr.
Addresses and policy:
- A tailnet name typed with a port gets http://, not https://. With a port it
is Codeman's own listener; https there ended in a TLS error with no hint.
- within_base refuses `..%2F` and the other encoded ways out of the base path,
so a sibling app behind a decoding proxy never sees the login.
- A status answer whose body stalls is a timeout, not "something else answers
here".
- The folder pop-out pattern matches the two routes the server has.
- A malformed `window` in desktop.json no longer costs the server list.
Windows:
- Pop-outs step off the window in use. tao centres a window with no position,
so every pop-out opened exactly on top of the one before.
- A window opened by a script no longer brings the app to the front: wry
activated the application for it, whatever the window itself was told.
- The first-run window sits between the menu bar and the Dock. Centred in the
whole display, its bottom was under the Dock on a 900 pt high one.
- The window frame is saved once after a move or resize ends, not once a
second during the drag.
Also makes the connect page independent of TextEncoder and scrollIntoView, so
it runs in jsdom as well as in a web view.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The findings of the 2026-11-05 review of this branch, each with a unit test
where the code can be tested without a window:
- A window whose web content process ended (a WebKit crash, or macOS taking
the process back under memory pressure) stayed blank: wry answers WebKit's
notice itself, which turns WebKit's own reload off. The window now loads its
page again. A second end within 30 seconds sends the main window back to the
connect page and closes a pop-out, so it cannot loop (policy::recovery).
- A JavaScript dialog from a frame nothing names (about:srcdoc, a data: or
blob: URL under an opaque origin) showed the page's text as its bold first
line. The first line is now always the app's own, the "embedded" flag is set
when the origin names no host (it was the wrong way round), and every
sub-frame counts as embedded, a trusted web tab on Codeman's origin included.
- The connect page lost the text of an error that needs the login fields: the
tab switch cleared the status it had just set.
- Start for http://localhost:PORT missed the LaunchAgent (the compare was
exact against 127.0.0.1) and ran a second, unsupervised server on its port.
- The path picker's preview Open link (api/filesystem/preview) did nothing: it
was the one page Codeman opens in a window that the allowlist lacked.
- The port of a running install was lost whenever the Terminal script that
wraps the installer came first in ps.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The This Mac tab runs install.sh --no-admin itself. The two questions only a
person can answer move into the app: which coding agent to install, shown only
when this Mac has none, and who may reach Codeman. The installer's output goes
to a file, so a running install survives the app quitting and is picked up
again when it reopens.
install.sh gains --ai-cli, --progress and a preflight subcommand, which is what
the app reads its choices from, so it keeps no copy of the CLI catalogue.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds packages/desktop, a small native app (Rust: tao, wry/WKWebView, muda,
objc2) that opens Codeman in its own window. The universal app is about 5 MB
(3.2 MB as a DMG) and runs on macOS 11.3 or later.
- Connect screen with two tabs. This Mac finds the local Codeman and offers
Open, Start or Install. Start uses launchd for a LaunchAgent install and
codeman web -d otherwise. It never starts a second server while one runs,
because two servers on one data dir share live sessions. Another machine
connects by address (recent servers, Keychain logins) and can install
Codeman there over SSH.
- Installs run Codeman's install.sh in Terminal from a self-deleting
.command script. The installer needs a terminal for sudo, Homebrew and
ssh. A local install uses --local --service and the first free port from
3000, and the app opens Codeman once it answers.
- The local Codeman's login is read from its LaunchAgent or
~/.codeman/.env. It is sent only to 127.0.0.1 on that port, only while
the user's own Codeman process holds it, and is never saved.
- Native JS dialogs (alert, confirm, prompt) and HTTP Basic challenge
answers, both scoped to Codeman's own pages, so the page keeps working
after a server restart. App cookies are cleared before every connect.
- Pop-outs through window.CodemanHost, with an allowlist (webview/ never
opens a window), external links in the default browser, downloads to
~/Downloads, real full screen and window state that is remembered.
- The connect page refuses a WebKit older than Safari 16.4, which Codeman's
terminal needs.
Codeman side: viewSubagentTranscript shows a toast when the pop-up is
refused instead of failing, with zh-CN strings and a test that pins them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>