Gesture control now moves tiles: with the tile grid open, pinch anywhere
on a tile and carry it onto another tile (they swap) or an empty cell (it
moves there); a session tab carried onto the grid joins it there. The
overlay asks tile-grid.js what is under the hand (tileAtPoint,
tileDropTargetAt) and drops through the mouse drag's own paths
(dropSessionOnTile / dropSessionOnSlot, so _reorderTiles stays the one
move path).
Detach Tiles (App Settings > Appearance, per device, OFF by default,
desktop only):
- a tile's header let go outside the browser window opens the session as
a pop-out (detachSession, which now takes an optional size and screen
position), the tile's size, near the drop point, after a 120 ms settle;
- dropped on another Codeman window's tiles it moves there: that window
docks it through the target's own drop and posts 'tile-adopted' on the
window channel, and only the window it was dragged from lets go of its
copy (a last tile goes to the welcome screen, never onto that session);
- a pop-out's title drags back onto any grid: the session is taken back,
the pop-out is asked to close and is released (stops answering
roll-calls; one a script cannot close says where the session went), and
its stale 'detached' answers are ignored for 2 s;
- a tile's menu offers "Open in a new window", and a hand that lets a tile
go outside the grid pops it out too.
With the setting off nothing changes. No server change.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Pinch any floating subagent or ultracode run/transcript window with the
camera hand-tracking overlay and move it anywhere. Adds a 'window' grab
kind to entry.ts, slotted into the pinch priority chain
(cg-float panel → agent window → session tab → toolbar button). It moves
the window via its own style.left/top (matching app.js's mouse drag,
incl. bottom:'auto') and calls window.app.updateConnectionLines() so the
glowing connector line to the session tab tracks live — app.js redraws
from fresh rects, so no reach into its internals.
Hardening: el.isConnected guard (ultracode windows tear down mid-grab on
SSE reconnect / auto-close), all window.app calls optional-chained +
try/caught so the standalone playground still works, bring-to-front via
app.js's own z-counters, rAF-coalesced redraws cleared on drop so the
final placement always redraws.
Rebuilt the committed gesture-codeman.js bundle.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bring the Ark0N/codeman-gesture-control repo in-tree as the codeman-gesture-control
workspace package so the hand-tracking overlay can be developed in the Codeman repo.
New npm run build:gesture bundles src/codeman/entry.ts into the served
gesture-codeman.js; scripts/build.mjs reruns it on every production build.
Source formatted to Codeman's prettier style.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>