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Merge pull request #741: feat(discord): two-way Discord bridge with a thread per tab
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@@ -3252,6 +3252,104 @@
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<div id="webhookResult" class="set-note" style="display:none" data-i18n-skip></div>
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</div>
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</div>
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<div class="set-group" id="discordGroup" style="display:none">
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<div class="set-group-head"><h4>Discord (two-way, one thread per tab)</h4><span class="set-scope">server</span></div>
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<div class="set-group-body">
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<div class="set-row" data-search="discord bot thread reply phone notification blocked">
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<div class="set-row-text">
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<span class="set-row-label">Talk to your sessions from Discord</span>
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<span class="set-row-desc">Posts alerts into a thread per tab and types your reply in that thread into the tab. Only the user IDs listed below can reply. Setup (bot, least-privilege permissions) is in docs/discord-bridge.md. This group has its own Save button.</span>
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</div>
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<label class="switch switch-sm"><input type="checkbox" id="discordEnabled"><span class="slider"></span></label>
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</div>
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<div class="set-row has-field">
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<div class="set-row-text">
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<span class="set-row-label">Bot token</span>
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<span class="set-row-desc" id="discordTokenHint">Nothing saved yet.</span>
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</div>
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<input type="password" id="discordToken" class="set-input" autocomplete="off" spellcheck="false" placeholder="Bot token from the Developer Portal">
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</div>
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<div class="set-row has-field">
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<div class="set-row-text"><span class="set-row-label">Guild (server) ID</span></div>
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<input type="text" id="discordGuildId" class="set-input" autocomplete="off" spellcheck="false" inputmode="numeric">
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</div>
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<div class="set-row has-field">
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<div class="set-row-text"><span class="set-row-label">Parent channel ID</span><span class="set-row-desc">Threads are created inside this channel.</span></div>
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<input type="text" id="discordParentChannelId" class="set-input" autocomplete="off" spellcheck="false" inputmode="numeric">
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</div>
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<div class="set-row has-field">
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<div class="set-row-text"><span class="set-row-label">Allowed user IDs</span><span class="set-row-desc">Comma separated. Only these Discord users can reply into a session.</span></div>
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<input type="text" id="discordAllowedUserIds" class="set-input" autocomplete="off" spellcheck="false">
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</div>
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<div class="set-row has-field">
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<div class="set-row-text"><span class="set-row-label">Create threads</span></div>
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<select id="discordThreadCreation" class="set-select">
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<option value="lazy">On the first alert</option>
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<option value="onSessionStart">For every new tab</option>
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</select>
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</div>
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<div class="set-row has-field">
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<div class="set-row-text"><span class="set-row-label">When a tab is deleted</span><span class="set-row-desc">Deleting a thread needs the Manage Threads permission on the channel.</span></div>
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<select id="discordOnSessionDelete" class="set-select">
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<option value="keep">Keep the thread</option>
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<option value="archive">Archive the thread</option>
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<option value="delete">Delete the thread</option>
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</select>
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</div>
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<div class="set-row has-field">
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<div class="set-row-text"><span class="set-row-label">Stale threads</span><span class="set-row-desc">Threads this bot made that no tab uses any more, checked after startup and then daily. This includes threads that "When a tab is deleted" kept or archived. Threads under an hour old are skipped. Use one channel per Codeman.</span></div>
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<select id="discordStaleThreads" class="set-select">
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<option value="keep">Leave them</option>
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<option value="archive">Archive them</option>
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<option value="delete">Delete them</option>
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</select>
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</div>
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<div class="set-row has-field">
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<div class="set-row-text"><span class="set-row-label">@ ping</span></div>
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<select id="discordPingMode" class="set-select">
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<option value="off">Never</option>
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<option value="critical">Critical events only</option>
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<option value="all">Every post</option>
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</select>
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</div>
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<div class="set-row">
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<div class="set-row-text">
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<span class="set-row-label">Tell Claude how to reach you</span>
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<span class="set-row-desc">Adds a short note about the codeman notify command to Claude's system prompt at launch, for when it is blocked on something only you can do. Nothing appears in the conversation. Local tabs only: remote and Docker tabs have no codeman command.</span>
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</div>
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<label class="switch switch-sm"><input type="checkbox" id="discordStartupHint"><span class="slider"></span></label>
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</div>
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<div class="set-row">
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<div class="set-row-text">
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<span class="set-row-label">Also tell other CLIs, as a first message</span>
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<span class="set-row-desc">Sends the same note once as a message to a brand-new Codex, OpenCode or similar tab when it first becomes idle. Costs one model turn per tab, and for a spawned worker or a scheduled run it arrives with the first real prompt. Never sent to shell, restored, remote or Docker tabs. Off by default.</span>
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</div>
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<label class="switch switch-sm"><input type="checkbox" id="discordTypedHint"><span class="slider"></span></label>
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</div>
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<div class="set-row has-field">
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<div class="set-row-text">
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<span class="set-row-label">Which events</span>
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<span class="set-row-desc">"Needs attention" skips the routine "response complete" message.</span>
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</div>
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<select id="discordScope" class="set-select">
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<option value="attention">Needs attention</option>
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<option value="all">Everything</option>
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</select>
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</div>
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<div class="set-row">
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<div class="set-row-text">
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<span class="set-row-label">Save and test</span>
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<span class="set-row-desc">Send test saves first, then posts to the parent channel.</span>
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</div>
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<span>
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<button class="btn-toolbar btn-sm btn-primary" id="discordSaveBtn" onclick="app.saveDiscord()">Save</button>
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<button class="btn-toolbar btn-sm" id="discordTestBtn" onclick="app.testDiscord()">Send test</button>
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<button class="btn-toolbar btn-sm" id="discordClearBtn" onclick="app.clearDiscord()" style="display:none">Remove token</button>
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</span>
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</div>
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<div id="discordResult" class="set-note" style="display:none" data-i18n-skip></div>
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</div>
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</div>
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</section>
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<!-- ══ Voice ════════════════════════════════════════════════════ -->
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@@ -570,6 +570,7 @@ Object.assign(CodemanApp.prototype, {
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this.loadConfigBackups();
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this._applyDoctorAdminGate();
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this.loadWebhook();
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this.loadDiscord();
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// Read My Mind: synced, default OFF (opt-in; capture + prediction cost real tokens).
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document.getElementById('appSettingsReadMyMind').checked = settings.readMyMindEnabled === true;
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document.getElementById('appSettingsUltracodeFloatingWindows').checked =
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@@ -1733,6 +1734,117 @@ Object.assign(CodemanApp.prototype, {
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}
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},
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/**
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* Discord bridge (Settings → Notifications). Server-side config behind /api/discord, not a
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* settings-payload field: the bot token is a secret, so it never round-trips through settings.json
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* or this page. The token box is write-only. Unlike the webhook group it has its own Save button
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* only (the modal's main Save does not touch it), so a half-typed token is never sent by accident.
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*/
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_discordSay(text, bad = false) {
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const out = document.getElementById('discordResult');
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if (!out) return;
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out.textContent = text;
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out.style.display = text ? 'block' : 'none';
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out.style.color = bad ? 'var(--danger, #e5534b)' : '';
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},
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async loadDiscord() {
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const group = document.getElementById('discordGroup');
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if (!group) return;
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const res = await this._api('/api/discord');
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let body = null;
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try { body = res && res.ok ? await res.json() : null; } catch { /* leave hidden */ }
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if (!body || body.success === false) { group.style.display = 'none'; return; } // not an admin, or an older server
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const d = body.data;
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group.style.display = '';
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document.getElementById('discordEnabled').checked = d.enabled === true;
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const token = document.getElementById('discordToken');
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token.value = '';
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token.placeholder = d.hasToken ? 'Saved. Paste a new token to replace it' : 'Bot token from the Developer Portal';
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document.getElementById('discordTokenHint').textContent = d.hasToken ? `Saved: ${d.tokenMasked}` : 'Nothing saved yet.';
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document.getElementById('discordGuildId').value = d.guildId || '';
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document.getElementById('discordParentChannelId').value = d.parentChannelId || '';
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document.getElementById('discordAllowedUserIds').value = (d.allowedUserIds || []).join(', ');
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document.getElementById('discordThreadCreation').value = d.threadCreation;
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document.getElementById('discordOnSessionDelete').value = d.onSessionDelete;
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document.getElementById('discordStaleThreads').value = d.staleThreads || 'keep';
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document.getElementById('discordPingMode').value = d.pingMode;
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document.getElementById('discordScope').value = d.scope;
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document.getElementById('discordStartupHint').checked = d.startupHint !== false;
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document.getElementById('discordTypedHint').checked = d.typedHint === true;
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const clearBtn = document.getElementById('discordClearBtn');
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if (clearBtn) clearBtn.style.display = d.hasToken ? '' : 'none';
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const gw = { off: 'Not connected (disabled).', connecting: 'Connecting to Discord…', connected: 'Connected: replies are being read.', error: `Not connected: ${d.gatewayError || 'error'}` };
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let line = gw[d.gateway] || '';
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if (d.lastResult) {
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const when = new Date(d.lastResult.at).toLocaleString();
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line += d.lastResult.ok ? ` Last post succeeded (${when}).` : ` Last post failed (${when}): ${d.lastResult.error}`;
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}
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this._discordSay(line.trim(), d.gateway === 'error' || (d.lastResult && !d.lastResult.ok));
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},
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/** PUT the group's state. Resolves to '' on success, else the error (also shown in the group). */
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async saveDiscord() {
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const ids = document.getElementById('discordAllowedUserIds').value.split(/[\s,]+/).filter(Boolean);
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const payload = {
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enabled: document.getElementById('discordEnabled').checked,
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guildId: document.getElementById('discordGuildId').value.trim(),
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parentChannelId: document.getElementById('discordParentChannelId').value.trim(),
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allowedUserIds: ids,
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threadCreation: document.getElementById('discordThreadCreation').value,
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onSessionDelete: document.getElementById('discordOnSessionDelete').value,
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staleThreads: document.getElementById('discordStaleThreads').value,
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pingMode: document.getElementById('discordPingMode').value,
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scope: document.getElementById('discordScope').value,
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startupHint: document.getElementById('discordStartupHint').checked,
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typedHint: document.getElementById('discordTypedHint').checked,
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};
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const token = document.getElementById('discordToken').value.trim();
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if (token) payload.token = token; // blank = keep the saved one (Remove token is the way to clear it)
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const res = await this._api('/api/discord', { method: 'PUT', body: payload });
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let body = null;
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try { body = res ? await res.json() : null; } catch { /* fall through */ }
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if (!res || !res.ok || !body || body.success === false) {
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const error = body?.error || 'Could not save the Discord settings.';
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this._discordSay(error, true);
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return error;
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}
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await this.loadDiscord();
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return '';
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},
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async clearDiscord() {
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if (!confirm('Remove the saved bot token from the server? The Discord bridge stops until you save a new one.')) return;
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const res = await this._api('/api/discord', { method: 'PUT', body: { token: '', enabled: false } });
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let body = null;
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try { body = res ? await res.json() : null; } catch { /* fall through */ }
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if (!res || !res.ok || !body || body.success === false) {
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this._discordSay(body?.error || 'Could not remove the token.', true);
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return;
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}
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await this.loadDiscord();
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},
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async testDiscord() {
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const btn = document.getElementById('discordTestBtn');
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if (btn) btn.disabled = true;
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try {
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if (await this.saveDiscord()) return; // saves first, so it never tests the old values; the error is shown
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this._discordSay('Sending…');
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const res = await this._apiPost('/api/discord/test', {});
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let body = null;
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try { body = res ? await res.json() : null; } catch { /* fall through */ }
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if (!res || !res.ok || !body || body.success === false) {
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this._discordSay(body?.error || 'Could not send the test.', true);
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return;
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}
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const r = body.data;
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this._discordSay(r.ok ? 'Test sent. Check the channel.' : `Delivery failed: ${r.error}`, !r.ok);
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} finally {
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if (btn) btn.disabled = false;
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}
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},
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/**
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* Settings → System → Diagnostics: run `codeman doctor` on the server (GET /api/doctor) and list
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* each tool. Built with DOM nodes and textContent: paths and versions come from the host.
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