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Codeman/src/session-activity.ts
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/**
* @fileoverview Pure working/idle heuristics for a Claude interactive pane.
*
* Split out of `session.ts` so the thresholds and the state math are unit
* testable without a PTY (same reasoning as `session-order.ts` /
* `usage-limit-patterns.ts`).
*
* **Why activity and not the status line.** Claude Code's working indicator is
* `✻ Actualizing… (13m 23s · ↓ 47.5k tokens)`, where the glyph animates through
* `· ✢ ✳ ∗ ✻ ✽` and the gerund is randomized per turn. Neither the braille
* spinner (`SPINNER_PATTERN`) nor the old keyword list (`Thinking|Writing|
* Reading|Running`) matches any of that, so the pane looked idle for a whole
* turn. Matching the new line does not rescue the stream either: tmux ships
* PARTIAL repaints, so measured on a live worker the complete line reached the
* PTY roughly once every 20 seconds, while the composer's `❯` (which is what
* ARMS idle detection) arrived every single second.
*
* What is left is the one thing measured to separate the two states cleanly: a
* working pane repaints, an idle pane emits nothing at all. Sampled once per
* second for 12s across six live sessions, the two working ones produced output
* in 12/12 windows and the four idle ones in 0/12.
*/
/**
* A gap longer than this ends a run of continuous output. Claude repaints at
* least once a second while working, so this leaves generous headroom.
*/
export const ACTIVITY_GAP_MS = 2000;
/**
* Continuous output for this long means the pane is working. Long enough that a
* one-off repaint (an update-check line, a rotating tip) cannot reach it.
*/
export const WORKING_STREAK_MS = 2000;
/**
* Silence for this long is what confirms the pane really went idle. Must stay
* above ACTIVITY_GAP_MS, or a pause between two repaints of one turn would
* read as the end of the turn.
*/
export const IDLE_SILENCE_MS = 2500;
/** How often a pending idle confirmation re-checks a pane that is still noisy. */
export const IDLE_RECHECK_MS = 500;
/**
* Floor between two pane probes for one session. The probe shells out to tmux,
* so this is what keeps a screenful of busy sessions from turning idle detection
* into a subprocess storm.
*/
export const PANE_PROBE_MIN_INTERVAL_MS = 1500;
/**
* How long to wait before looking again at a pane the probe just called working.
* Claude can sit silent for tens of seconds inside one tool call, so this is the
* cadence that carries a long quiet turn, so it is deliberately slow.
*/
export const PANE_PROBE_RECHECK_MS = 5000;
/** An unbroken run of PTY output. */
export interface ActivityStreak {
/** When this run began. */
startedAt: number;
/** The most recent chunk in it. */
lastAt: number;
}
/**
* Fold one output chunk into the current streak, starting a new one when the
* pane has been quiet longer than `gapMs`.
*/
export function trackActivityStreak(
streak: ActivityStreak | null,
now: number,
gapMs: number = ACTIVITY_GAP_MS
): ActivityStreak {
if (!streak || now - streak.lastAt > gapMs) return { startedAt: now, lastAt: now };
return { startedAt: streak.startedAt, lastAt: now };
}
/**
* True once a streak has been running long enough to mean work rather than a
* single repaint. Measured on the streak's own span (`lastAt - startedAt`), not
* against the caller's clock, so a stale streak cannot age into a true.
*/
export function isSustainedActivity(streak: ActivityStreak | null, streakMs: number = WORKING_STREAK_MS): boolean {
return !!streak && streak.lastAt - streak.startedAt >= streakMs;
}
/** True when the pane has produced nothing for long enough to call it idle. */
export function isPaneQuiet(lastActivityAt: number, now: number, silenceMs: number = IDLE_SILENCE_MS): boolean {
return now - lastActivityAt >= silenceMs;
}