2026-09-15 10:25:45 +02:00
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/**
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* @fileoverview Wake a SLEEPING remote host from user input (user-triggered Wake-on-LAN).
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*
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* A durable remote session survives SSH drops (COD-104) and auto-reconnects
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* (COD-108), but nothing brings the HOST back: if the remote machine suspended,
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* the local tmux pane's `ssh` child stalls silently. `tmux send-keys` then
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* SUCCEEDS against a pane that will never deliver the bytes, so typed input is
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* lost with no error anywhere — the failure this module exists to close.
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*
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* Design (deliberately narrow, see docs/remote-sessions.md §Wake-on-LAN):
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2026-09-15 22:29:24 +02:00
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* - An EXPLICIT request wakes a host, and nothing else: user input on an
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* established session (`handleInput`), the wake button (`ensureAwake`), or the
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* user's own session create/attach request (`ensureHostAwake`, wired in the HTTP
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* routes). Everything that runs on a TIMER — the auto-reconnect watcher, boot
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* recovery, the reachability probe, session discovery — must never wake one, or
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* a host would be re-woken ~45 s after each suspend and could never stay asleep
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* (the "keepalive pings a sleeping host" failure already solved for a different
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* consumer by `hufflepuff-mcp-lazy`). The create path is deliberately wired in
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* `session-routes.ts` and NOT in the shared session service, because
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* `cron-service.ts` builds sessions there without a user waiting on the answer.
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2026-09-15 10:25:45 +02:00
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* - Detection is a cheap TCP connect to the SSH port (no auth, no ssh client,
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* a few hundred bytes — below any meaningful activity threshold), throttled
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* per session. No SSH keepalive is added to the launch command: keepalives
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* would move bytes into an otherwise idle connection every interval, which is
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* exactly the "an open pipe keeps the host awake" bug the remote-side idle
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* detector was rewritten to avoid.
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* - While a wake is in flight, input is BUFFERED and flushed in order once the
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* pane is reattached, so the user's first characters after a long pause are
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* not the ones that get eaten.
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*
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* The pure decisions and the IO are separated so the decision table can be
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* unit-tested without tmux, ssh, or a real host.
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*
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* @module remote-wake
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*/
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import { spawn } from 'node:child_process';
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2026-09-15 14:20:31 +02:00
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import dgram from 'node:dgram';
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2026-09-15 10:25:45 +02:00
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import net from 'node:net';
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/** Minimum spacing between two reachability probes for the same session. */
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export const REMOTE_WAKE_PROBE_MIN_INTERVAL_MS = 30_000;
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/** TCP-connect timeout for a reachability probe (host awake ≈ a few ms). */
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export const REMOTE_WAKE_PROBE_TIMEOUT_MS = 1_500;
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/** Poll spacing while waiting for a woken host to accept SSH again. */
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export const REMOTE_WAKE_READY_INTERVAL_MS = 1_500;
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/** Bounded wait for the host to come back after the wake command ran. */
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export const REMOTE_WAKE_READY_TIMEOUT_MS = 90_000;
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2026-09-15 22:29:24 +02:00
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/**
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* Budget for a wake that an HTTP REQUEST is waiting on (session create/attach).
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* Deliberately shorter than {@link REMOTE_WAKE_READY_TIMEOUT_MS}: the dashboard is
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* served through a reverse proxy whose default `proxy_read_timeout` is 60 s, so a
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* 90 s wait would be cut off AT THE PROXY while the session was still being built —
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* the browser reports a failure for a session that exists. The budget has to cover
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* the WHOLE request, not just the wait: 40 s here + the 1.5 s reachability probe +
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* the tmux prereq probe's own 15 s timeout = 56.5 s worst case, still under 60 s.
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* A warm S3 resume measures ~12 s, so 40 s is >3× the observed wake.
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*/
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export const REMOTE_WAKE_REQUEST_READY_TIMEOUT_MS = 40_000;
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2026-09-15 10:25:45 +02:00
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/** The wake command itself must not hang the wake flow. */
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export const REMOTE_WAKE_COMMAND_TIMEOUT_MS = 10_000;
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/**
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* Settle time between respawning the ssh pane and flushing buffered input: the
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* respawned `ssh` needs a moment to run `tmux -L codeman-remote … -A` and attach,
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* and bytes written into a still-connecting pane land in nothing.
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*/
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export const REMOTE_WAKE_ATTACH_SETTLE_MS = 1_500;
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/**
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* Cap on buffered input per session while a host is being woken. 4 KB is a lot
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* of typing for a ~10 s wake; beyond it the OLDEST bytes are dropped (keeping the
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* tail preserves what the user just typed, and a silently unbounded buffer would
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* be a memory leak keyed on user input).
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*/
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export const REMOTE_WAKE_PENDING_MAX_BYTES = 4096;
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/** Default SSH port used when the host config has no explicit `port`. */
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export const DEFAULT_SSH_PORT = 22;
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/** What the input path should do with a chunk of user input. Pure. */
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export type RemoteInputAction = 'deliver' | 'probe' | 'buffer';
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/**
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* The caller-facing outcome of {@link RemoteWakeRegistry.handleInput}: either the
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* caller writes the bytes as usual, or the registry took ownership of them.
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*/
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export type RemoteInputOutcome = 'deliver' | 'buffered';
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/**
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* Decide what to do with an input chunk on an input route. Mirrors
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* {@link RemoteWakeRegistry.handleInput} so the throttle table has exactly ONE
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* definition and is unit-testable:
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*
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* - a wake already in flight → buffer (the flush owns delivery),
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* - no wake command configured → deliver (feature off, today's behavior),
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* - the last probe said "down" → buffer (no second probe; re-probing a known
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* sleeping host on every keystroke would add seconds of latency per character),
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* - never probed / throttle window elapsed → probe,
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* - probed "up" inside the window → deliver.
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*
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* Pure — no clock, no IO.
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*/
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export function decideRemoteInputAction(args: {
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2026-09-15 14:20:31 +02:00
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hasWakeTarget: boolean;
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2026-09-15 10:25:45 +02:00
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waking: boolean;
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probeAgeMs: number;
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lastReachable?: boolean;
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minProbeIntervalMs?: number;
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}): RemoteInputAction {
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if (args.waking) return 'buffer';
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2026-09-15 14:20:31 +02:00
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if (!args.hasWakeTarget) return 'deliver';
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2026-09-15 10:25:45 +02:00
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if (args.lastReachable === false) return 'buffer';
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const interval = args.minProbeIntervalMs ?? REMOTE_WAKE_PROBE_MIN_INTERVAL_MS;
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if (args.probeAgeMs >= interval) return 'probe';
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return 'deliver';
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}
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/**
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* Append `data` to the pending buffer, dropping the OLDEST bytes when the cap is
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* exceeded. Returns the resulting buffer. Pure.
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2026-09-15 21:01:53 +02:00
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*
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* A single chunk can itself exceed the cap (one large paste is one `input` value),
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* so after whole chunks are dropped the surviving chunk's HEAD is trimmed too —
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* otherwise "bounded at 4 KB" would hold only per chunk, not per session. The trim
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* is code-point aware, so it never emits a broken multi-byte character.
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2026-09-15 10:25:45 +02:00
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*/
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export function appendBoundedPending(
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pending: string[],
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data: string,
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maxBytes = REMOTE_WAKE_PENDING_MAX_BYTES
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): string[] {
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const next = [...pending, data];
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let total = next.reduce((sum, chunk) => sum + Buffer.byteLength(chunk), 0);
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while (next.length > 1 && total > maxBytes) {
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total -= Buffer.byteLength(next[0]);
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next.shift();
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}
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2026-09-15 21:01:53 +02:00
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if (next.length === 1) next[0] = tailWithinBytes(next[0], maxBytes);
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2026-09-15 10:25:45 +02:00
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return next;
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}
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2026-09-15 21:01:53 +02:00
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/** Keep only the trailing part of `value` that fits in `maxBytes` UTF-8 bytes. Pure. */
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function tailWithinBytes(value: string, maxBytes: number): string {
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if (Buffer.byteLength(value) <= maxBytes) return value;
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const chars = [...value];
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let total = 0;
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let start = chars.length;
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while (start > 0) {
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const size = Buffer.byteLength(chars[start - 1]);
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if (total + size > maxBytes) break;
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total += size;
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start--;
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}
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return chars.slice(start).join('');
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}
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2026-09-15 10:25:45 +02:00
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/** The remote fields the wake flow needs. Structurally satisfied by `SessionRemote`. */
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export interface WakeableRemote {
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wakeCommand?: string;
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2026-09-15 14:20:31 +02:00
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wakeMac?: string;
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2026-09-15 10:25:45 +02:00
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hostId: string;
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label: string;
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host: string;
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port?: number;
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}
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2026-09-15 14:20:31 +02:00
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/**
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* A resolved wake path for a host. `command` wins over `mac` (an explicit override
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* beats the default path), and `null` means the host cannot be woken at all — which
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* is what the UI turns into "configure WoL" instead of "wake".
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*/
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export type WakeTarget = { kind: 'command'; command: string } | { kind: 'mac'; macs: number[][] } | null;
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/**
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* Resolve the wake target from host config. Pure.
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*
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* A malformed `wakeMac` resolves to `null` rather than throwing: the schema
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* already rejects one at config time, so this can only be reached with a config
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* written by hand, and a broken MAC must not break the input route.
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*/
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export function resolveWakeTarget(remote: WakeableRemote | undefined): WakeTarget {
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if (!remote) return null;
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if (remote.wakeCommand) return { kind: 'command', command: remote.wakeCommand };
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if (remote.wakeMac) {
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const macs = parseMacList(remote.wakeMac);
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if (macs && macs.length > 0) return { kind: 'mac', macs };
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}
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return null;
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}
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/**
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* Parse a comma-separated MAC list into byte arrays. Pure; returns null when any
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* entry is malformed (all-or-nothing, so a typo cannot half-arm a host).
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*/
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export function parseMacList(value: string, maxMacs = 4): number[][] | null {
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const parts = value
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.split(',')
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.map((part) => part.trim())
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.filter((part) => part.length > 0);
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if (parts.length === 0 || parts.length > maxMacs) return null;
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const macs: number[][] = [];
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for (const part of parts) {
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const match =
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/^([0-9a-fA-F]{2})[:-]([0-9a-fA-F]{2})[:-]([0-9a-fA-F]{2})[:-]([0-9a-fA-F]{2})[:-]([0-9a-fA-F]{2})[:-]([0-9a-fA-F]{2})$/.exec(
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part
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);
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if (!match) return null;
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macs.push(match.slice(1).map((hex) => Number.parseInt(hex, 16)));
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}
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return macs;
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}
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/**
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* Build a Wake-on-LAN "magic packet": six `0xFF` bytes then the MAC repeated 16
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* times. Pure — the shape is asserted byte-for-byte in the tests because a packet
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* that is off by one byte simply never wakes anything.
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*/
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export function buildMagicPacket(mac: number[]): Buffer {
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const packet = Buffer.alloc(6 + 16 * 6, 0xff);
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for (let repeat = 0; repeat < 16; repeat++) {
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Buffer.from(mac).copy(packet, 6 + repeat * 6);
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}
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return packet;
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}
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2026-09-15 10:25:45 +02:00
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/**
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* The slice of `Session` the wake flow uses — an interface rather than the
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* concrete class so the registry is testable without a tmux server.
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*/
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export interface WakeableSession {
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readonly id: string;
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readonly remote: WakeableRemote | undefined;
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/** COD-108 reattach: respawns the local ssh pane, idempotently attaching the durable remote tmux. */
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reattachRemote(): Promise<boolean>;
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/** Write bytes to the session's pane. */
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writeViaMux(data: string): Promise<boolean>;
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}
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/** Injected IO so the registry holds no direct dependency on ssh/net/child_process in tests. */
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export interface RemoteWakeDeps {
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/** Cheap reachability probe. Must resolve false (never throw) for a sleeping host. */
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probe(remote: WakeableRemote): Promise<boolean>;
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2026-09-15 14:20:31 +02:00
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/** Run the resolved wake target (magic packet or host command). Resolves false on failure. */
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wake(target: NonNullable<WakeTarget>): Promise<boolean>;
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2026-09-15 10:25:45 +02:00
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/** Poll until the woken host accepts connections again. */
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2026-09-15 22:29:24 +02:00
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waitUntilReady(remote: WakeableRemote, opts?: { timeoutMs?: number }): Promise<boolean>;
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/** Sleep helper (injected for tests). */
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delay(ms: number): Promise<void>;
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/** Notify the COD-108 watcher so an exhausted backoff is reset. */
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noteReconnected?(sessionId: string, success: boolean): void;
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/** SSE broadcast. */
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|
broadcast?(
|
|
|
|
|
|
event: 'remote:hostWaking' | 'remote:hostWakeFailed' | 'remote:sessionReconnected',
|
|
|
|
|
|
payload: Record<string, unknown>
|
|
|
|
|
|
): void;
|
|
|
|
|
|
/** Structured diagnostics. */
|
|
|
|
|
|
log?(message: string): void;
|
2026-09-15 14:20:31 +02:00
|
|
|
|
/**
|
|
|
|
|
|
* Resolve the host's CURRENT wake config for a session whose persisted `remote`
|
|
|
|
|
|
* snapshot predates it (or was configured after launch). Called at most once per
|
|
|
|
|
|
* `REMOTE_WAKE_RESOLVE_TTL_MS` per session, and only when the session's own copy
|
|
|
|
|
|
* has no wake target — so a config saved in the UI works without restarting the
|
|
|
|
|
|
* session, without a per-keystroke config read.
|
|
|
|
|
|
*/
|
|
|
|
|
|
resolveRemote?(session: WakeableSession): Promise<WakeableRemote | undefined>;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/** Probe freshness for the UI's reachability check (a tab switch is not a hammer). */
|
|
|
|
|
|
export const REMOTE_WAKE_REACHABILITY_TTL_MS = 5_000;
|
|
|
|
|
|
/** How long a resolved host config is trusted before asking the resolver again. */
|
|
|
|
|
|
export const REMOTE_WAKE_RESOLVE_TTL_MS = 30_000;
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
* What the UI is allowed to offer for a host: how it can be woken, if at all. The
|
|
|
|
|
|
* `'none'` case is what the banner turns into "configure WoL" instead of "wake".
|
|
|
|
|
|
*/
|
|
|
|
|
|
export type WakeConfigured = 'command' | 'mac' | 'none';
|
|
|
|
|
|
|
|
|
|
|
|
/** Which wake path a host config provides (mirrors {@link resolveWakeTarget}). Pure. */
|
|
|
|
|
|
export function wakeConfigured(remote: WakeableRemote | undefined): WakeConfigured {
|
|
|
|
|
|
const target = resolveWakeTarget(remote);
|
|
|
|
|
|
if (!target) return 'none';
|
|
|
|
|
|
return target.kind;
|
2026-09-15 10:25:45 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
2026-09-15 22:29:24 +02:00
|
|
|
|
/**
|
|
|
|
|
|
* Outcome of waking a host for a caller that has NO session yet (the create/attach
|
|
|
|
|
|
* routes). A union rather than a boolean because the three cases need different
|
|
|
|
|
|
* handling: `'no-target'` must leave the caller's behavior byte-identical (no probe,
|
|
|
|
|
|
* no extra latency for a host without WoL), and only `'failed'` is an error that
|
|
|
|
|
|
* deserves its own message instead of the caller's usual one.
|
|
|
|
|
|
*/
|
|
|
|
|
|
export type HostWakeOutcome = 'no-target' | 'ready' | 'failed';
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
* State key for a host-scoped wake. Prefixed so it can never collide with a session
|
|
|
|
|
|
* id, and keyed on the HOST rather than the case: two cases on one host share a
|
|
|
|
|
|
* single in-flight wake and one probe verdict. Such an entry is tiny (no input
|
|
|
|
|
|
* buffer) and bounded by the number of configured hosts, so it is never dropped.
|
|
|
|
|
|
*/
|
|
|
|
|
|
function hostWakeKey(hostId: string): string {
|
|
|
|
|
|
return `host:${hostId}`;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-09-15 10:25:45 +02:00
|
|
|
|
/** Per-session wake bookkeeping. */
|
|
|
|
|
|
interface WakeState {
|
|
|
|
|
|
probedAt: number;
|
|
|
|
|
|
reachable?: boolean;
|
|
|
|
|
|
waking: Promise<boolean> | null;
|
|
|
|
|
|
pending: string[];
|
2026-09-15 14:20:31 +02:00
|
|
|
|
/** Host config resolved after launch (see `RemoteWakeDeps.resolveRemote`). */
|
|
|
|
|
|
resolvedRemote?: WakeableRemote;
|
|
|
|
|
|
resolvedAt: number;
|
2026-09-15 10:25:45 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
* Per-session wake state + single-flight wake flow.
|
|
|
|
|
|
*
|
|
|
|
|
|
* One instance per web server (module singleton in the routes file, like the
|
|
|
|
|
|
* signal-wait registry). State is keyed by session id and dropped with the
|
|
|
|
|
|
* session.
|
|
|
|
|
|
*/
|
|
|
|
|
|
export class RemoteWakeRegistry {
|
|
|
|
|
|
private readonly states = new Map<string, WakeState>();
|
|
|
|
|
|
|
|
|
|
|
|
constructor(private readonly deps: RemoteWakeDeps) {}
|
|
|
|
|
|
|
|
|
|
|
|
/** Drop a session's state (session closed/killed). The pending buffer goes with it. */
|
|
|
|
|
|
drop(sessionId: string): void {
|
|
|
|
|
|
this.states.delete(sessionId);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/** Whether a wake is currently in flight (diagnostics/tests). */
|
|
|
|
|
|
isWaking(sessionId: string): boolean {
|
|
|
|
|
|
return this.states.get(sessionId)?.waking != null;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/** Buffered input bytes for a session (diagnostics/tests). */
|
|
|
|
|
|
pendingBytes(sessionId: string): number {
|
|
|
|
|
|
const state = this.states.get(sessionId);
|
|
|
|
|
|
if (!state) return 0;
|
|
|
|
|
|
return state.pending.reduce((sum, chunk) => sum + Buffer.byteLength(chunk), 0);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-09-15 14:20:31 +02:00
|
|
|
|
/** Whether this session's host has any wake path configured at all. */
|
|
|
|
|
|
async hasWakeTarget(session: WakeableSession): Promise<boolean> {
|
|
|
|
|
|
return resolveWakeTarget(await this._effectiveRemote(session)) !== null;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/** Which wake path is configured (`'none'` when the UI should offer configuration). */
|
|
|
|
|
|
async wakeConfigured(session: WakeableSession): Promise<WakeConfigured> {
|
|
|
|
|
|
return wakeConfigured(await this._effectiveRemote(session));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
* Reachability for the UI: probe unless a recent result is still fresh.
|
|
|
|
|
|
*
|
|
|
|
|
|
* Shares the per-session probe state with the input path on purpose — a fresh
|
|
|
|
|
|
* answer is exactly what the input ladder wants, and an `unreachable` verdict here
|
|
|
|
|
|
* makes the next keystroke buffer + wake instead of vanishing into a stalled pane.
|
|
|
|
|
|
*/
|
|
|
|
|
|
async checkReachable(session: WakeableSession, opts: { force?: boolean; ttlMs?: number } = {}): Promise<boolean> {
|
|
|
|
|
|
const remote = await this._effectiveRemote(session);
|
|
|
|
|
|
if (!remote) return true;
|
|
|
|
|
|
const state = this._state(session.id);
|
|
|
|
|
|
const ttl = opts.force ? 0 : (opts.ttlMs ?? REMOTE_WAKE_REACHABILITY_TTL_MS);
|
|
|
|
|
|
if (Date.now() - state.probedAt >= ttl) {
|
|
|
|
|
|
state.probedAt = Date.now();
|
|
|
|
|
|
state.reachable = await this.deps.probe(remote);
|
|
|
|
|
|
}
|
|
|
|
|
|
return state.reachable === true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-09-15 10:25:45 +02:00
|
|
|
|
/**
|
|
|
|
|
|
* Decide + act for one input chunk.
|
|
|
|
|
|
*
|
|
|
|
|
|
* `'deliver'` means the caller writes it as usual (today's path, zero added
|
|
|
|
|
|
* cost). `'buffered'` means the registry took ownership of the bytes: it either
|
|
|
|
|
|
* queued them behind an in-flight wake or started a wake, and will flush them
|
|
|
|
|
|
* in order once the pane is reattached.
|
|
|
|
|
|
*/
|
|
|
|
|
|
async handleInput(session: WakeableSession, data: string): Promise<RemoteInputOutcome> {
|
2026-09-15 14:20:31 +02:00
|
|
|
|
const remote = await this._effectiveRemote(session);
|
2026-09-15 10:25:45 +02:00
|
|
|
|
const state = this._state(session.id);
|
2026-09-15 14:20:31 +02:00
|
|
|
|
const target = resolveWakeTarget(remote);
|
2026-09-15 10:25:45 +02:00
|
|
|
|
const action = decideRemoteInputAction({
|
2026-09-15 14:20:31 +02:00
|
|
|
|
hasWakeTarget: target !== null,
|
2026-09-15 10:25:45 +02:00
|
|
|
|
waking: state.waking != null,
|
|
|
|
|
|
probeAgeMs: Date.now() - state.probedAt,
|
|
|
|
|
|
lastReachable: state.reachable,
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
if (action === 'deliver') return 'deliver';
|
|
|
|
|
|
if (action === 'buffer') {
|
|
|
|
|
|
this._enqueue(session.id, data);
|
2026-09-15 10:45:01 +02:00
|
|
|
|
// A buffered verdict with no wake in flight still has to DRIVE a wake (the
|
|
|
|
|
|
// previous one failed and reset the probe state, or the ladder landed here
|
|
|
|
|
|
// directly) — otherwise the bytes would sit in the buffer forever.
|
2026-09-15 14:20:31 +02:00
|
|
|
|
if (state.waking == null && target) void this.wake(session);
|
2026-09-15 10:25:45 +02:00
|
|
|
|
return 'buffered';
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// action === 'probe' — the throttle window elapsed, so one TCP connect is owed.
|
|
|
|
|
|
state.probedAt = Date.now();
|
|
|
|
|
|
state.reachable = remote ? await this.deps.probe(remote) : true;
|
|
|
|
|
|
if (state.reachable) return 'deliver';
|
|
|
|
|
|
|
|
|
|
|
|
this._enqueue(session.id, data);
|
|
|
|
|
|
void this.wake(session);
|
|
|
|
|
|
return 'buffered';
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
* Block until the host is reachable and the pane is reattached — the
|
|
|
|
|
|
* send-and-wait path, where the HTTP response stays open anyway and buffering
|
|
|
|
|
|
* would break the wait contract.
|
|
|
|
|
|
*/
|
2026-09-15 14:20:31 +02:00
|
|
|
|
async ensureAwake(session: WakeableSession, opts: { force?: boolean } = {}): Promise<boolean> {
|
|
|
|
|
|
const remote = await this._effectiveRemote(session);
|
|
|
|
|
|
if (!remote || !resolveWakeTarget(remote)) return true;
|
2026-09-15 10:25:45 +02:00
|
|
|
|
const state = this._state(session.id);
|
2026-09-15 14:20:31 +02:00
|
|
|
|
// `force` is the manual path (a user pressed "wake"): a cached "reachable" from
|
|
|
|
|
|
// seconds ago must not talk the button out of waking a host that just slept.
|
|
|
|
|
|
if (opts.force || (state.reachable !== false && Date.now() - state.probedAt >= REMOTE_WAKE_PROBE_MIN_INTERVAL_MS)) {
|
2026-09-15 10:25:45 +02:00
|
|
|
|
state.probedAt = Date.now();
|
|
|
|
|
|
state.reachable = await this.deps.probe(remote);
|
|
|
|
|
|
}
|
|
|
|
|
|
if (state.reachable) return true;
|
|
|
|
|
|
return this.wake(session);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-09-15 22:29:24 +02:00
|
|
|
|
/**
|
|
|
|
|
|
* Host-scoped reachability, for a caller that has no session yet (create/attach).
|
|
|
|
|
|
* Shares the per-HOST probe state with {@link ensureHostAwake}, so the probe the
|
|
|
|
|
|
* wake flow just paid for also answers "was that ssh failure really a sleeping
|
|
|
|
|
|
* machine?". Never wakes anything — it is a question, not an action.
|
|
|
|
|
|
*/
|
|
|
|
|
|
async checkHostReachable(remote: WakeableRemote, opts: { force?: boolean; ttlMs?: number } = {}): Promise<boolean> {
|
|
|
|
|
|
const state = this._state(hostWakeKey(remote.hostId));
|
|
|
|
|
|
const ttl = opts.force ? 0 : (opts.ttlMs ?? REMOTE_WAKE_REACHABILITY_TTL_MS);
|
|
|
|
|
|
if (Date.now() - state.probedAt >= ttl) {
|
|
|
|
|
|
state.probedAt = Date.now();
|
|
|
|
|
|
state.reachable = await this.deps.probe(remote);
|
|
|
|
|
|
}
|
|
|
|
|
|
return state.reachable === true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
* Wake a host for a REQUEST that is waiting on it — the session create/attach
|
|
|
|
|
|
* routes, where there is no session to reattach and no input to buffer yet.
|
|
|
|
|
|
*
|
|
|
|
|
|
* `'no-target'` returns without probing, so a host without WoL config costs
|
|
|
|
|
|
* nothing and behaves exactly as before. Single-flight per host, so a double click
|
|
|
|
|
|
* (or two cases on the same host) sends one packet and shares one readiness poll.
|
|
|
|
|
|
*/
|
|
|
|
|
|
async ensureHostAwake(remote: WakeableRemote, opts: { timeoutMs?: number } = {}): Promise<HostWakeOutcome> {
|
|
|
|
|
|
if (!resolveWakeTarget(remote)) return 'no-target';
|
|
|
|
|
|
const state = this._state(hostWakeKey(remote.hostId));
|
|
|
|
|
|
if (state.waking) return (await state.waking) ? 'ready' : 'failed';
|
|
|
|
|
|
|
|
|
|
|
|
state.probedAt = Date.now();
|
|
|
|
|
|
state.reachable = await this.deps.probe(remote);
|
|
|
|
|
|
if (state.reachable) return 'ready';
|
|
|
|
|
|
this.deps.log?.(`[RemoteWake] ${remote.label} (${remote.host}) is unreachable — waking it for a new session`);
|
|
|
|
|
|
return (await this.wakeHost(remote, opts)) ? 'ready' : 'failed';
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
* Single-flight wake for a host with no session (see {@link ensureHostAwake}).
|
|
|
|
|
|
* A write into the same `waking` slot the session flow uses, so the two can never
|
|
|
|
|
|
* run two readiness polls against one host from the same key space.
|
|
|
|
|
|
*/
|
|
|
|
|
|
private async wakeHost(remote: WakeableRemote, opts: { timeoutMs?: number }): Promise<boolean> {
|
|
|
|
|
|
const state = this._state(hostWakeKey(remote.hostId));
|
|
|
|
|
|
if (state.waking) return state.waking;
|
|
|
|
|
|
state.waking = (async (): Promise<boolean> => {
|
|
|
|
|
|
try {
|
|
|
|
|
|
return await this._wakeAndWait(remote, state, { timeoutMs: opts.timeoutMs, forNewSession: true });
|
|
|
|
|
|
} catch (err) {
|
|
|
|
|
|
// Injected IO is documented not to throw, but a rejected promise here would
|
|
|
|
|
|
// surface as an unhandled rejection AND take the route down with it (the
|
|
|
|
|
|
// session path catches for exactly this reason). A broken wake target must
|
|
|
|
|
|
// fail the wake, never the create route beyond its own error response.
|
|
|
|
|
|
this.deps.log?.(`[RemoteWake] unexpected failure: ${err instanceof Error ? err.message : String(err)}`);
|
|
|
|
|
|
return false;
|
|
|
|
|
|
} finally {
|
|
|
|
|
|
state.waking = null;
|
|
|
|
|
|
}
|
|
|
|
|
|
})();
|
|
|
|
|
|
return state.waking;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-09-15 10:25:45 +02:00
|
|
|
|
/**
|
|
|
|
|
|
* Single-flight wake: probe-free (the caller already knows the host is down),
|
|
|
|
|
|
* run the wake command, poll for readiness, reattach the pane, flush the buffer.
|
|
|
|
|
|
*/
|
|
|
|
|
|
async wake(session: WakeableSession): Promise<boolean> {
|
2026-09-15 14:20:31 +02:00
|
|
|
|
const remote = await this._effectiveRemote(session);
|
|
|
|
|
|
const target = resolveWakeTarget(remote);
|
|
|
|
|
|
if (!remote || !target) return true;
|
2026-09-15 10:25:45 +02:00
|
|
|
|
const state = this._state(session.id);
|
|
|
|
|
|
if (state.waking) return state.waking;
|
|
|
|
|
|
|
|
|
|
|
|
state.waking = (async (): Promise<boolean> => {
|
|
|
|
|
|
const id = session.id;
|
|
|
|
|
|
try {
|
2026-09-15 22:29:24 +02:00
|
|
|
|
const ready = await this._wakeAndWait(remote, state, { sessionId: id });
|
|
|
|
|
|
if (!ready) return false;
|
2026-09-15 10:25:45 +02:00
|
|
|
|
|
|
|
|
|
|
const reattached = await session.reattachRemote();
|
|
|
|
|
|
if (!reattached) {
|
|
|
|
|
|
this.deps.log?.(`[RemoteWake] ${remote.label} is up but the pane could not be reattached`);
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
// The reset also clears an EXHAUSTED COD-108 backoff, which otherwise
|
|
|
|
|
|
// never fires again for this session (see remote-reconnect.ts).
|
|
|
|
|
|
this.deps.noteReconnected?.(id, true);
|
|
|
|
|
|
this.deps.broadcast?.('remote:sessionReconnected', { sessionId: id });
|
|
|
|
|
|
this.deps.log?.(`[RemoteWake] ${remote.label} reattached for session ${id}`);
|
|
|
|
|
|
|
|
|
|
|
|
await this.deps.delay(REMOTE_WAKE_ATTACH_SETTLE_MS);
|
|
|
|
|
|
await this._flush(state, session);
|
|
|
|
|
|
return true;
|
|
|
|
|
|
} catch (err) {
|
|
|
|
|
|
this.deps.log?.(`[RemoteWake] unexpected failure: ${err instanceof Error ? err.message : String(err)}`);
|
|
|
|
|
|
return false;
|
|
|
|
|
|
} finally {
|
|
|
|
|
|
state.waking = null;
|
|
|
|
|
|
}
|
|
|
|
|
|
})();
|
|
|
|
|
|
|
|
|
|
|
|
return state.waking;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-09-15 22:29:24 +02:00
|
|
|
|
/**
|
|
|
|
|
|
* Broadcast + run the wake target + wait for SSH. Shared by the session flow (which
|
|
|
|
|
|
* then reattaches and flushes the buffer) and the create/attach flow (which has no
|
|
|
|
|
|
* pane yet). On failure the probe state is reset so the NEXT attempt probes and
|
|
|
|
|
|
* retries instead of trusting a stale "down" verdict forever.
|
|
|
|
|
|
*/
|
|
|
|
|
|
private async _wakeAndWait(
|
|
|
|
|
|
remote: WakeableRemote,
|
|
|
|
|
|
state: WakeState,
|
|
|
|
|
|
opts: { sessionId?: string; timeoutMs?: number; forNewSession?: boolean } = {}
|
|
|
|
|
|
): Promise<boolean> {
|
|
|
|
|
|
const target = resolveWakeTarget(remote);
|
|
|
|
|
|
if (!target) return true;
|
|
|
|
|
|
const forWhat = opts.sessionId ? `for session ${opts.sessionId}` : 'for a new session';
|
|
|
|
|
|
// No `sessionId` for a create-path wake: the toast handler is then the only one
|
|
|
|
|
|
// that acts (a banner for a session that does not exist yet would have no target),
|
|
|
|
|
|
// which is exactly the `forNewSession` distinction the UI renders.
|
|
|
|
|
|
this.deps.broadcast?.('remote:hostWaking', {
|
|
|
|
|
|
...(opts.sessionId ? { sessionId: opts.sessionId } : { forNewSession: true }),
|
|
|
|
|
|
hostId: remote.hostId,
|
|
|
|
|
|
label: remote.label,
|
|
|
|
|
|
});
|
|
|
|
|
|
this.deps.log?.(`[RemoteWake] waking ${remote.label} (${remote.host}) via ${target.kind} ${forWhat}`);
|
|
|
|
|
|
|
|
|
|
|
|
const woke = await this.deps.wake(target);
|
|
|
|
|
|
if (!woke) {
|
|
|
|
|
|
this.deps.log?.(
|
|
|
|
|
|
`[RemoteWake] wake failed for ${remote.label}: ${target.kind === 'command' ? target.command : 'magic packet'}`
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const ready = await this.deps.waitUntilReady(remote, { timeoutMs: opts.timeoutMs });
|
|
|
|
|
|
if (!ready) {
|
|
|
|
|
|
this.deps.log?.(
|
|
|
|
|
|
`[RemoteWake] ${remote.label} did not come back — ${opts.forNewSession ? 'the session was not started' : 'input stays buffered'}`
|
|
|
|
|
|
);
|
|
|
|
|
|
this.deps.broadcast?.('remote:hostWakeFailed', {
|
|
|
|
|
|
...(opts.sessionId ? { sessionId: opts.sessionId } : { forNewSession: true }),
|
|
|
|
|
|
hostId: remote.hostId,
|
|
|
|
|
|
label: remote.label,
|
|
|
|
|
|
});
|
|
|
|
|
|
state.probedAt = 0;
|
|
|
|
|
|
state.reachable = undefined;
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
state.reachable = true;
|
|
|
|
|
|
state.probedAt = Date.now();
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-09-15 10:25:45 +02:00
|
|
|
|
private _state(sessionId: string): WakeState {
|
|
|
|
|
|
let state = this.states.get(sessionId);
|
|
|
|
|
|
if (!state) {
|
2026-09-15 14:20:31 +02:00
|
|
|
|
state = { probedAt: 0, reachable: undefined, waking: null, pending: [], resolvedAt: 0 };
|
2026-09-15 10:25:45 +02:00
|
|
|
|
this.states.set(sessionId, state);
|
|
|
|
|
|
}
|
|
|
|
|
|
return state;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-09-15 14:20:31 +02:00
|
|
|
|
/**
|
|
|
|
|
|
* The host config to act on: the session's own `remote` when it can wake, else a
|
|
|
|
|
|
* freshly resolved one.
|
|
|
|
|
|
*
|
|
|
|
|
|
* The persisted `remote` snapshot is taken at launch, so a wake target configured
|
|
|
|
|
|
* AFTER the session started (e.g. through the banner's config dialog, or by adding
|
|
|
|
|
|
* `wakeMac` to `remote-hosts.json`) is invisible to it. Recovery rehydration
|
|
|
|
|
|
* (server.ts) covers restarts; this covers the live session, and it is why saving
|
|
|
|
|
|
* the dialog takes effect without restarting anything. The resolver is asked at
|
|
|
|
|
|
* most once per TTL, and never for a session that already has a usable target.
|
|
|
|
|
|
*/
|
|
|
|
|
|
private async _effectiveRemote(session: WakeableSession): Promise<WakeableRemote | undefined> {
|
|
|
|
|
|
const state = this._state(session.id);
|
|
|
|
|
|
if (state.resolvedRemote && resolveWakeTarget(state.resolvedRemote)) return state.resolvedRemote;
|
|
|
|
|
|
if (resolveWakeTarget(session.remote)) return session.remote;
|
|
|
|
|
|
if (!session.remote || !this.deps.resolveRemote) return state.resolvedRemote ?? session.remote;
|
|
|
|
|
|
if (Date.now() - state.resolvedAt < REMOTE_WAKE_RESOLVE_TTL_MS) {
|
|
|
|
|
|
return state.resolvedRemote ?? session.remote;
|
|
|
|
|
|
}
|
|
|
|
|
|
state.resolvedAt = Date.now();
|
|
|
|
|
|
try {
|
|
|
|
|
|
const resolved = await this.deps.resolveRemote(session);
|
|
|
|
|
|
if (resolved) state.resolvedRemote = resolved;
|
|
|
|
|
|
} catch (err) {
|
|
|
|
|
|
this.deps.log?.(
|
|
|
|
|
|
`[RemoteWake] host config lookup failed for session ${session.id}: ${err instanceof Error ? err.message : String(err)}`
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|
|
|
|
|
|
return state.resolvedRemote ?? session.remote;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-09-15 10:25:45 +02:00
|
|
|
|
private _enqueue(sessionId: string, data: string): void {
|
|
|
|
|
|
const state = this._state(sessionId);
|
|
|
|
|
|
const before = state.pending.reduce((sum, chunk) => sum + Buffer.byteLength(chunk), 0);
|
|
|
|
|
|
state.pending = appendBoundedPending(state.pending, data);
|
|
|
|
|
|
const after = state.pending.reduce((sum, chunk) => sum + Buffer.byteLength(chunk), 0);
|
|
|
|
|
|
if (before + Buffer.byteLength(data) > after) {
|
|
|
|
|
|
this.deps.log?.(`[RemoteWake] pending buffer cap reached for session ${sessionId} — oldest input dropped`);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private async _flush(state: WakeState, session: WakeableSession): Promise<void> {
|
|
|
|
|
|
while (state.pending.length > 0) {
|
|
|
|
|
|
const chunk = state.pending[0];
|
|
|
|
|
|
const ok = await session.writeViaMux(chunk).catch(() => false);
|
|
|
|
|
|
if (!ok) {
|
|
|
|
|
|
this.deps.log?.(
|
|
|
|
|
|
`[RemoteWake] flush failed for session ${session.id} — ${state.pending.length} chunk(s) retained`
|
|
|
|
|
|
);
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
state.pending.shift();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ========== Default IO ==========
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
* Cheap reachability probe: a bare TCP connect to the SSH port.
|
|
|
|
|
|
*
|
|
|
|
|
|
* Deliberately NOT an `ssh … true` probe: that opens a full session (auth,
|
|
|
|
|
|
* remote log, process) every throttle window for a question a SYN already
|
|
|
|
|
|
* answers. Any byte count it does move is a few hundred bytes per probe, far
|
|
|
|
|
|
* below the remote idle detector's traffic threshold, so probing cannot keep a
|
|
|
|
|
|
* host awake.
|
|
|
|
|
|
*/
|
|
|
|
|
|
export function probeRemoteHostReachable(
|
|
|
|
|
|
remote: WakeableRemote,
|
|
|
|
|
|
timeoutMs = REMOTE_WAKE_PROBE_TIMEOUT_MS
|
|
|
|
|
|
): Promise<boolean> {
|
|
|
|
|
|
const port = remote.port ?? DEFAULT_SSH_PORT;
|
|
|
|
|
|
return new Promise((resolve) => {
|
|
|
|
|
|
let settled = false;
|
|
|
|
|
|
const finish = (value: boolean) => {
|
|
|
|
|
|
if (settled) return;
|
|
|
|
|
|
settled = true;
|
|
|
|
|
|
socket.destroy();
|
|
|
|
|
|
resolve(value);
|
|
|
|
|
|
};
|
|
|
|
|
|
const socket = net.connect({ host: remote.host, port });
|
|
|
|
|
|
socket.setTimeout(timeoutMs, () => finish(false));
|
|
|
|
|
|
socket.once('connect', () => finish(true));
|
|
|
|
|
|
socket.once('error', () => finish(false));
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
* Run a host's wake command (e.g. a Wake-on-LAN wrapper script). No shell — the
|
|
|
|
|
|
* value is a single executable path, so nothing in it can be interpreted.
|
|
|
|
|
|
* Resolves false on any failure (missing binary, non-zero exit, timeout) rather
|
|
|
|
|
|
* than throwing: a broken wake command must not break the input route.
|
|
|
|
|
|
*/
|
|
|
|
|
|
export function runRemoteWakeCommand(command: string, timeoutMs = REMOTE_WAKE_COMMAND_TIMEOUT_MS): Promise<boolean> {
|
|
|
|
|
|
return new Promise((resolve) => {
|
|
|
|
|
|
let settled = false;
|
|
|
|
|
|
const finish = (value: boolean) => {
|
|
|
|
|
|
if (settled) return;
|
|
|
|
|
|
settled = true;
|
|
|
|
|
|
resolve(value);
|
|
|
|
|
|
};
|
|
|
|
|
|
let child: ReturnType<typeof spawn>;
|
|
|
|
|
|
try {
|
|
|
|
|
|
child = spawn(command, [], { stdio: 'ignore' });
|
|
|
|
|
|
} catch {
|
|
|
|
|
|
finish(false);
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
const timer = setTimeout(() => {
|
|
|
|
|
|
child.kill('SIGKILL');
|
|
|
|
|
|
finish(false);
|
|
|
|
|
|
}, timeoutMs);
|
|
|
|
|
|
child.once('error', () => {
|
|
|
|
|
|
clearTimeout(timer);
|
|
|
|
|
|
finish(false);
|
|
|
|
|
|
});
|
|
|
|
|
|
child.once('exit', (code) => {
|
|
|
|
|
|
clearTimeout(timer);
|
|
|
|
|
|
finish(code === 0);
|
|
|
|
|
|
});
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-09-15 14:20:31 +02:00
|
|
|
|
/**
|
|
|
|
|
|
* Send Wake-on-LAN magic packets for every MAC, over UDP to the broadcast address.
|
|
|
|
|
|
*
|
|
|
|
|
|
* This is the whole reason `wakeMac` exists: the common case needs no external
|
|
|
|
|
|
* script. Broadcast on 255.255.255.255 is what the CLI `wakeonlan` does and what the
|
|
|
|
|
|
* NICs here answer to; the socket is closed as soon as the packets are queued, so a
|
|
|
|
|
|
* sleeping host cannot leave a handle behind. Resolves false on any failure (no
|
|
|
|
|
|
* interface to broadcast on, permission) rather than throwing — a broken network
|
|
|
|
|
|
* must not break the wake flow, which reports the failure itself.
|
|
|
|
|
|
*/
|
2026-09-15 14:24:13 +02:00
|
|
|
|
export function sendWakePackets(
|
|
|
|
|
|
addresses: number[][],
|
|
|
|
|
|
port = 9,
|
|
|
|
|
|
createSocket: WakeSocketFactory = () => dgram.createSocket('udp4')
|
|
|
|
|
|
): Promise<boolean> {
|
2026-09-15 14:20:31 +02:00
|
|
|
|
if (addresses.length === 0) return Promise.resolve(false);
|
|
|
|
|
|
return new Promise((resolve) => {
|
2026-09-15 14:24:13 +02:00
|
|
|
|
const socket = createSocket();
|
2026-09-15 14:20:31 +02:00
|
|
|
|
let settled = false;
|
|
|
|
|
|
const finish = (value: boolean) => {
|
|
|
|
|
|
if (settled) return;
|
|
|
|
|
|
settled = true;
|
|
|
|
|
|
try {
|
|
|
|
|
|
socket.close();
|
|
|
|
|
|
} catch {
|
|
|
|
|
|
/* already closed */
|
|
|
|
|
|
}
|
|
|
|
|
|
resolve(value);
|
|
|
|
|
|
};
|
|
|
|
|
|
socket.once('error', () => finish(false));
|
2026-09-15 14:24:13 +02:00
|
|
|
|
// ⚠️ `setBroadcast` BEFORE the socket is bound fails with EBADF on Linux, and the
|
|
|
|
|
|
// send that follows fails with EACCES — i.e. the packet silently never leaves the
|
|
|
|
|
|
// machine. So the broadcast flag is set in the bind callback, always. (Found by
|
|
|
|
|
|
// the live test: macOS/BSD tolerate the wrong order, Linux does not.)
|
|
|
|
|
|
socket.bind(() => {
|
|
|
|
|
|
try {
|
|
|
|
|
|
socket.setBroadcast(true);
|
|
|
|
|
|
} catch {
|
|
|
|
|
|
finish(false);
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
let pending = addresses.length;
|
|
|
|
|
|
let failed = false;
|
|
|
|
|
|
for (const mac of addresses) {
|
|
|
|
|
|
socket.send(buildMagicPacket(mac), port, '255.255.255.255', (err?: Error | null) => {
|
|
|
|
|
|
if (err) failed = true;
|
|
|
|
|
|
pending--;
|
|
|
|
|
|
if (pending === 0) finish(!failed);
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
});
|
2026-09-15 14:20:31 +02:00
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-09-15 14:24:13 +02:00
|
|
|
|
/** The `dgram` surface {@link sendWakePackets} uses — injectable so the bind/setBroadcast ORDER is testable. */
|
|
|
|
|
|
export interface WakeSocket {
|
|
|
|
|
|
bind(callback: () => void): void;
|
|
|
|
|
|
setBroadcast(flag: boolean): void;
|
|
|
|
|
|
send(msg: Buffer, port: number, address: string, callback: (err?: Error | null) => void): void;
|
|
|
|
|
|
close(): void;
|
|
|
|
|
|
once(event: 'error', listener: (err: Error) => void): void;
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}
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export type WakeSocketFactory = () => WakeSocket;
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2026-09-15 10:25:45 +02:00
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/** Poll the host until it accepts connections again, or the bound is hit. */
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export async function waitUntilRemoteReady(
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remote: WakeableRemote,
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opts: { intervalMs?: number; timeoutMs?: number; probe?: (remote: WakeableRemote) => Promise<boolean> } = {}
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): Promise<boolean> {
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const intervalMs = opts.intervalMs ?? REMOTE_WAKE_READY_INTERVAL_MS;
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const timeoutMs = opts.timeoutMs ?? REMOTE_WAKE_READY_TIMEOUT_MS;
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const probe = opts.probe ?? probeRemoteHostReachable;
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const deadline = Date.now() + timeoutMs;
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// Probe immediately: WoL from a warm S3 is fast (~7.5 s measured on this setup),
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// and the first poll is what turns "just woke" into a sub-interval response.
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for (;;) {
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if (await probe(remote)) return true;
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if (Date.now() + intervalMs > deadline) return false;
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await delay(intervalMs);
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}
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}
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const delay = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
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/** Production wiring: all IO defaults, overridable for tests. */
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export function createDefaultRemoteWakeDeps(overrides: Partial<RemoteWakeDeps> = {}): RemoteWakeDeps {
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return {
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probe: probeRemoteHostReachable,
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2026-09-15 14:20:31 +02:00
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wake: (target) => (target.kind === 'command' ? runRemoteWakeCommand(target.command) : sendWakePackets(target.macs)),
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2026-09-15 22:29:24 +02:00
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waitUntilReady: (remote, opts) => waitUntilRemoteReady(remote, opts),
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2026-09-15 10:25:45 +02:00
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delay,
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...overrides,
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};
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}
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