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Codeman/test/reliable-input-dedup.test.ts
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/**
* @fileoverview Exactly-once input delivery — Session.shouldApplyInput dedup.
*
* Guards the server half of the reliable-input-delivery feature: the web client
* tags each input frame with a stable clientId + a monotonic per-session seq and
* redelivers anything it hasn't seen ACKed (a half-open socket silently drops
* frames on a flaky link). shouldApplyInput must apply each (clientId, seq)
* exactly once so a redelivery can never type the prompt twice — while still
* applying untagged input (curl/legacy) unconditionally at the call sites.
*
* See docs/reliable-input-delivery.md.
*/
import { describe, it, expect } from 'vitest';
import { Session } from '../src/session.js';
function makeSession(): Session {
// workingDir is the only required field; no PTY is spawned until start(),
// and TmuxManager no-ops under VITEST — so this is a cheap, side-effect-free
// instance for exercising the pure dedup bookkeeping.
return new Session({ workingDir: '/tmp' });
}
describe('Session.shouldApplyInput (exactly-once input dedup)', () => {
it('applies a fresh (clientId, seq) exactly once', () => {
const s = makeSession();
expect(s.shouldApplyInput('clientA', 1)).toBe(true);
// Same seq redelivered (lost ACK) — must NOT apply again.
expect(s.shouldApplyInput('clientA', 1)).toBe(false);
});
it('applies strictly increasing seqs and rejects stale ones', () => {
const s = makeSession();
expect(s.shouldApplyInput('c', 1)).toBe(true);
expect(s.shouldApplyInput('c', 2)).toBe(true);
expect(s.shouldApplyInput('c', 3)).toBe(true);
// Out-of-order / replayed lower seqs are duplicates.
expect(s.shouldApplyInput('c', 2)).toBe(false);
expect(s.shouldApplyInput('c', 1)).toBe(false);
// The next genuinely-new seq still applies.
expect(s.shouldApplyInput('c', 4)).toBe(true);
});
it('tracks each client independently', () => {
const s = makeSession();
expect(s.shouldApplyInput('a', 5)).toBe(true);
// A different client at seq 1 is not shadowed by client a's higher seq.
expect(s.shouldApplyInput('b', 1)).toBe(true);
expect(s.shouldApplyInput('b', 1)).toBe(false);
expect(s.shouldApplyInput('a', 6)).toBe(true);
});
it('tolerates a seq gap (skips never collapse a new seq to a duplicate)', () => {
const s = makeSession();
expect(s.shouldApplyInput('c', 1)).toBe(true);
// Client jumped seq (e.g. resumed after a reload that kept the counter).
expect(s.shouldApplyInput('c', 100)).toBe(true);
expect(s.shouldApplyInput('c', 100)).toBe(false);
expect(s.shouldApplyInput('c', 50)).toBe(false);
expect(s.shouldApplyInput('c', 101)).toBe(true);
});
it('keeps recent clients dedup-correct past the eviction bound', () => {
const s = makeSession();
// Far exceed MAX_INPUT_DEDUP_CLIENTS (256) with one-shot clients, then prove
// a freshly-active client is still deduped correctly (MRU eviction).
for (let i = 0; i < 400; i++) {
expect(s.shouldApplyInput(`oneshot-${i}`, 1)).toBe(true);
}
expect(s.shouldApplyInput('recent', 1)).toBe(true);
expect(s.shouldApplyInput('recent', 1)).toBe(false);
expect(s.shouldApplyInput('recent', 2)).toBe(true);
});
});
describe('Session.lastInputSeq (the watermark a stuck client needs)', () => {
it('reports 0 for a client it has never seen', () => {
expect(makeSession().lastInputSeq('c-new')).toBe(0);
});
it('reports the highest seq applied for that client', () => {
const s = makeSession();
s.shouldApplyInput('c-1', 7);
expect(s.lastInputSeq('c-1')).toBe(7);
});
it('is what a rolled-back client must clear to be heard again', () => {
// The failure this exists for: the client's seq counter persists on a
// DEBOUNCED write, so a tab killed between a send and that write comes back
// counting from below the watermark. Every later keystroke then lands at or
// under it and is rejected — silently, because a rejected frame is ACKed too.
const s = makeSession();
for (let i = 1; i <= 40; i++) s.shouldApplyInput('c-1', i);
// Restored counter starts over at 1: dropped, and every subsequent one too.
expect(s.shouldApplyInput('c-1', 1)).toBe(false);
expect(s.shouldApplyInput('c-1', 2)).toBe(false);
// The watermark it is handed back is exactly what makes it recoverable.
const watermark = s.lastInputSeq('c-1');
expect(watermark).toBe(40);
expect(s.shouldApplyInput('c-1', watermark + 1)).toBe(true);
});
it('does not resurrect a seq that forgetInputSeq rolled back', () => {
const s = makeSession();
s.shouldApplyInput('c-1', 5);
s.forgetInputSeq('c-1', 5);
expect(s.lastInputSeq('c-1')).toBe(4);
expect(s.shouldApplyInput('c-1', 5)).toBe(true);
});
});